Connecting dots of digital learning

big data, educational data mining

Developing Digital Learning Resources with Minimally Viable Product Model (0)

08/29/2014 • Digital Learning

Educators are just starting to appreciate the full potential of big data. For example, big data can be analyzed to create a picture of an individual learner’s course of learning, not just the level of proficiency attained but the way the learner allocated his or her time and used system resources to attain that proficiency…. Read More ›

Flipped Classroom »

Beyond MOOCs: Sustainable Online Learning in Institutions (4)

learners choices

White paper title: Beyond MOOCs: Sustainable Online Learning in Institutions (licensed under CC BY) Authors: Li Yuan, Stephen Powell and Bill Olivier The key opportunity for institutions is to take the concepts developed by the MOOC experiment to date and use them to improve the quality of their face-to-face and online provision, and to open… Read More ›

Digital Resources »

Best Websites for Teaching & Learning 2014 (0)

whyfiles

American Association of School LIbrarians (AASL) just announced the 2014 Best Websites for Teaching & Learning. They foster the qualities of innovation, creativity, active participation, and collaboration. They are free, Web-based sites that are user friendly and encourage a community of learners to explore and discover. Media Sharing Digital Storytelling Manage & Organize Social Networking… Read More ›

Learning Standards »

Beyond Content Portability – An Activity Based Elearning Architecture (1)

LETSI activity based learning architecture

The International Federation for Learning, Education, and Training Systems Interoperability, LETSI, is a community of people and organizations who see technology’s potential to revolutionize the way we teach and learn online. LETSI prepared a white paper in 2010 describing how an ‘activity-based architecture’ could replace content packaged for delivery on a Learning Management System and… Read More ›

Game-Based Learning »

Connected Learning in the Starcraft II Community (1)

connected learning in the Starcraft community

StarCraft, a real-time strategy game developed by Blizzard Entertainment, has been labeled by many of its participants as the chess of the twenty-first century. A report published by the Digital Media and Learning Research Hub has interesting findings about this addictive game. By examining the StarCraft II community from both player and developer perspectives, the understanding of the… Read More ›

Experience API Powered Learning »

Play and Learn #xAPI in a mini MOOC (1)

verbs vs taxonomy levels

Have you joined the journey of experimenting with xAPI with Jessie this year? Jessie and her team “xAPI Profilers” had built some interesting mini courses to play with xAPI while participating in xAPI design cohort hosted by ADL. Read the post  ” Experience The Experience API (#xAPI) “. (the mini course is a work in progress) Guess what? The… Read More ›

Mobile Learning Stories »

Secrets of Mobile Learning Failures (#mlearning) (3)

Yikes!

Secrets of mlearning failures: confronting reality, from Research in Learning Technology Thomas Cochrane Centre for Teaching and Learning, Auckland University of Teaching, Auckland, NZ Having implemented and evaluated over 35 mlearning projects in a variety of contexts in higher education over the past 6 years the researcher is ready to share the untold secret: not all mlearning… Read More ›

Mobile Learning Design »

Open Standards, Open Web Platform, Web on Everything (1)

web platform docs logo

On 29 August 2012 five leading global organizations jointly signed an agreement to affirm and adhere to a set of Principles in support of The Modern Paradigm for Standards; an open and collectively empowering model that will help radically improve the way people around the world develop new technologies and innovate for humanity. The result… Read More ›

Digital Textbook »

Top Tips for Creating Accessible EPUB 3 Files (0)

mobile

DIAGRAM stands for “Digital Image And Graphic Resources for Accessible Materials.” Established in 2010, The DIAGRAM Center is a research and development center whose goal is to dramatically change the way image and graphic content for Accessible Electronic Media (AEM) is produced and accessed, so that students with print disabilities are provided equal access to the general education curriculum. EPUB3 is… Read More ›

Digital Learning »

Developing Digital Learning Resources with Minimally Viable Product Model (0)

big data, educational data mining

Educators are just starting to appreciate the full potential of big data. For example, big data can be analyzed to create a picture of an individual learner’s course of learning, not just the level of proficiency attained but the way the learner allocated his or her time and used system resources to attain that proficiency…. Read More ›

Future of Education »

Eric Schmidt on Online Education (0)

The paperback of THE NEW DIGITAL AGE: Transforming Nations, Businesses, and Our Lives (Vintage) by Google Executive Chairman Eric Schmidt and Google Ideas Director Jared Cohen hit the bestseller lists in March. But the issues the authors discuss have not lost their currency since then. From digital surveillance by the U.S. government, to Twitter troubles in Turkey,… Read More ›

Learning Analytics »

Data-Driven Learning Strategy (3)

National EdTech plan - interconnected feedback loops picture

Education must capitalize on the trend within technology toward big data. New types of data are becoming available. From evidence approaches to xAPI and the whole Training and Learning Architecture(TLA), big data is the foundation of all.  Data-Driven Learning Strategy from Jessie Chuang