Connecting dots of digital learning

Gamification and instrcutional design title

(Infographic) #Gamification and Instructional Design (3)

Great infographic from Mia McMeekin, enjoy! Behaviors are the atomic blocks of gamification designing and engineering, the purpose is to analyze and influence them for desired outcomes. If you think of xAPI (Experience API), the statement is true as well. xAPI and gamification are both data-driven, evidence-centered learning design strategy. They are both like a… Read More ›

Experience API Powered Learning »

#xAPI Profile, Implementation and Reporting Design (3)

xAPI profile design

This title highlights that we believe xAPI profile design, implementation design and reporting design should be considered at the same time, when you are planning your xAPI implementation. About learning and teaching, everything works, but how well? John Hattie has led a team at Auckland University, New Zealand which compares the effect on learning of over… Read More ›

Open Educational Resources »

An Ontology for Open Rubric on the Web (1)

An Ontology for Open Rubric Exchange on the Web, by Panulla, Brian; Kohler, Megan (2010) While the Internet has given educators access to a steady supply of Open Educational Resources, the educational rubrics commonly shared on the Web are generally in the form of static, non-semantic presentational documents or in the proprietary data structures of commercial… Read More ›

Digital Textbook »

The Network Science Textbook (1)

Network science textbook

Network Science by Albert-László Barabási Network Science, a textbook for network science, is freely available under the Creative Commons licence. Follow its development on Facebook, Twitter or by signining up to our mailing list, so that we can notify you of new chapters and developments. The book is the result of a collaboration between a number… Read More ›

Mobile Learning Stories »

Secrets of Mobile Learning Failures (#mlearning) (3)

Yikes!

Secrets of mlearning failures: confronting reality, from Research in Learning Technology Thomas Cochrane Centre for Teaching and Learning, Auckland University of Teaching, Auckland, NZ Having implemented and evaluated over 35 mlearning projects in a variety of contexts in higher education over the past 6 years the researcher is ready to share the untold secret: not all mlearning… Read More ›

Digital Learning »

EdTech Developer’s Guide – 10 Opportunities (1)

EdTech developer's guide from Office of Educational Technology, DOE

The Office of Eduational Technology just published a developer’s guide on behalf of US Department of Education, it’s called “A primer for software developers, startups, and entrepreneurs”. Opportunities abound for software designers and developers to create impactful tools for teachers, school leaders, students, and their families. This guide for developers, startups and entrepreneurs addresses key… Read More ›

Mobile Learning Design »

Mobile Pedagogy for English Language Teaching: A Guide for Teachers (1)

Figure 1: A pedagogical framework for mobile assisted language teaching and learning

The 46 page research report on ‘Mobile pedagogy for English language teaching and learning: a guide for teachers’ is a practical and informative report. It was written by experts (Agnes Kukulska-Hulme, Lucy Norris and Jim Donohue) in the field that combine a strong theoretical background with experienced practical projects. Introduction The ideas in this guide are… Read More ›

Project-based Learning »

Upgrading After School Programs for A Digital Age (1)

From The Cooney Center : Upgrading Afterschool: Common Sense Shifts in Expanded Learning for a Digital Age The Cooney Center’s Executive Director Michael H. Levine and Rafi Santo (Indiana University) have co-authored a chapter called “Upgrading Afterschool: Common Sense Shifts in Expanded Learning for a Digital Age” in the new book from the Expanding Learning &… Read More ›

Personalized Learning »

Why Competency-Based Learning is Crucial for Personalized Learning (1)

With online courses and resources available in abundance, competency-based learning should play a more crucial role in education. A competency-based education allows students to progress at their speed. Students can take an assessment on-demand when they were ready to demonstrate mastery on specific competencies.  Learning truly becomes more personalized. This infographic is created by Rasmussen College. Beyond the scope of this… Read More ›

Game-Based Learning »

Psychometric Considerations in Game-Based Assessment (1)

The Institute of Play has released a white paper called “Psychometric Considerations in Game-Based Assessment”, it is a work of multidisciplinary scholarship. It’s also the first publication of multidisciplinary collaboration. GlassLab brings together game designers, learning scientists, and psychometricians from Institute of Play, the Entertainment Software Association, Electronic Arts, Educational Testing Service, Pearson’s Center for Digital… Read More ›