Future of Education »
The NMC Horizon Report – 2013 K-12 Edition (3)
From NMC Horizon Report > 2013 K-12 Education Edition (full report) The six technologies featured in the NMC Horizon Report: 2013 K-12 Edition are placed along three adoption horizons that indicate likely timeframes for their entrance into mainstream use for teaching, learning, and creative inquiry. Near-term Horizon On the near-term horizon — that is, within the next 12 months — are two related… Read More ›
Mobile Learning Design »
What’s Transmedia Learning ? (1)
Dr. Elaine Raybourn is working in transmedia learning since 2010, creating games, virtual worlds, and social simulations since 1998. She leads teams that research transmedia learning, next generation learners’ adaptive posture and their interactions with future learning technology. The following content comes from her presentation. What’s Transmedia Learning ? “Transmedia Storytelling is the system of messages… Read More ›
A Featured Story »
What Do Kids-Turned-Learning-Game-Designers Inspire Us? (#GBL) (4)
Kids need to be content creators instead of just information consumers. This sounds like a cliche – people might think the idea is just a buzzword, not necessarily an urgent matter. However, in the following case, we observe kids in charge of their own project – making a game to join the Healthivore Video Game… Read More ›
iPad for Learning »
Using iPad and iPod inside and outside The Science Classroom (1)
This presentation by Britt Gow is a nice round-up of useful iPad Apps for Science teachers. Go through the Apps from not only the user’s perspective, but also from a designer’s perspective – a learning designer!
Game-Based Learning »
Research and Markets: Global Game-based Learning Market 2013 Report (0)
DUBLIN–(BUSINESS WIRE)–June 19, 2013– Research and Markets (http://www.researchandmarkets.com/research/xhfkqk/global_gamebased) has announced the addition of the “Global Game-based Learning Market 2012-2016″ report to their offering. Global Game-Based Learning Market To Grow At A CAGR Of 15.6 Percent Over The Period 2012-2016 TechNavio’s report, the Global Game-based Learning Market 2012-2016, has been prepared based on an in-depth market… Read More ›
Gamification of Education »
The Core of Gamification for Education (5)
Gamification for education might be a new term emerged in recent years. It represents the teaching practices that learn from good games. But some great educators probably have implemented the same philosophy in their learning activity design. This week Kevin Miklasz published 2 articles around this topic worth your reading. In the first post, he grouped James Gee’s… Read More ›
Games for Learning »
A Computer Game about Gaining and Applying Detailed Insights into the Global Oil Industry (0)
(Press Release) With the free, world-wide distribution of the real-time strategy game ‘Quest for Oil,’ Maersk unfolds the unknown universe of oil exploration and invites you to embark on a conquest of the depths of the seabed. Quest for Oil is the first game of its kind and with the convergence of forces, innovation and technology Maersk gives you… Read More ›
Open Educational Resources »
Open Educational Resources and Mobile Technology to Narrow the Learning Divide (#OER, #mlearning) (0)
From the paper “Open Educational Resources and Mobile Technology to Narrow the Learning Divide“, by Mohamed Ally(Athabasca University, Canada) and Mohammed Samaka(Qatar University, Qatar) “Mobile learning with open educational resources is the future of education.“ “This is the time to transform education because learners have the technology in their pockets and are able to access OER… Read More ›
Digital Textbook »
Inclusive Learning Design to Rescue One-Size-Fits-All Flipped Classrooms (#OER) (2)
In a world going digital, the accessbility of content does not seem to be a problem, right? Wrong! Many digital materials are NOT matching to different learners! Watching videos is worse than reading paper books ? Does one-size-fits-all happen in the filpped classrooms? Yes, if teachers think it’s all about watching videos at home…. Video content… Read More ›
Mobile Learning »
(Infographic) 50 Mobile Learning Statistics For K-12 Education (#mlearning) (1)
From TeachThought.com Mobile learning is among the latest trends in education that have captured educators’ interest, and seem to hold considerable promise in terms of learning potential. What the reality of mobile learning looks like on a day-to-day basis in classrooms and homes isn’t entirely clear, which is where mobile learning statistics–actual data–can help clarify… Read More ›
Digital Learning »
99 Resources and Tools for Digital Learning (6)
By Carrie Hopkins, from Top5OnlineColleges.org The proliferation of Massive Open Online Courses (MOOCs) and other forms of online education has changed the landscape of guided learning for both students and teachers. Professors who once stood in front of classrooms filled with dozens of students now stand in front of webcams in front of thousands or tens… Read More ›
Digital Resources »
Beginner’s Guide to Research – Interactive Game from Rutgers University (5)
Beth Dichter‘s scoop “Eclectic Technology” introduced this free interactive game from Rutgers University – Beginner’s Guide to Research : If you are looking for an interactive tool to help your students learn how to do research check out this guide from Rutgers. There are five modules that explore: * Selecting a Topic * Finding Sources… Read More ›
Teaching with Technology »
Social Content Curation for Learning Communities (0)
An infographic created by Joyce Seitzinger for a MOOC at Stanford: Designing New Learning Environments. Why practice social content curation in learning ? The abundance of content and connection is as fundamental shift in education as any we are likely to encounter, and there has, to date, been little attempt to really place this at the… Read More ›
Flipped Classroom »
5 New Tools for Flipping Classrooms (6)
Almost every week, we could find new tools coming out. We are having a beautiful new world contributed by software programmers. Videonot.es Videonot.es is a very simple app designed for taking notes inside videos. Enter its website, go straight to create your notes synchronized with videos, and save your notes in Google Document(Drive). It has… Read More ›
Project-based Learning »
Upgrading After School Programs for A Digital Age (1)
From The Cooney Center : Upgrading Afterschool: Common Sense Shifts in Expanded Learning for a Digital Age The Cooney Center’s Executive Director Michael H. Levine and Rafi Santo (Indiana University) have co-authored a chapter called “Upgrading Afterschool: Common Sense Shifts in Expanded Learning for a Digital Age” in the new book from the Expanding Learning &… Read More ›
Personalized Learning »
(Infographic) Putting Students at The Center (1)
from Studentsatthecenter.org We know that each student is unique, but what about each student’s brain? This new Students at the Center infographic from Christina Hinton and JFF(Jobs For the Future) draws on the research from Mind, Brain, and Education to depict the brain science behind student-centered approaches to learning. Check out more resources about Putting Students at the… Read More ›

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Healthivores Video Game Contest (K-12)




