Connecting dots of digital learning

Gamification and instrcutional design title

(Infographic) #Gamification and Instructional Design (3)

Great infographic from Mia McMeekin, enjoy! Behaviors are the atomic blocks of gamification designing and engineering, the purpose is to analyze and influence them for desired outcomes. If you think of xAPI (Experience API), the statement is true as well. xAPI and gamification are both data-driven, evidence-centered learning design strategy. They are both like a… Read More ›

Experience API Powered Learning »

#xAPI Profile, Implementation and Reporting Design (3)

xAPI profile design

This title highlights that we believe xAPI profile design, implementation design and reporting design should be considered at the same time, when you are planning your xAPI implementation. About learning and teaching, everything works, but how well? John Hattie has led a team at Auckland University, New Zealand which compares the effect on learning of over… Read More ›

Mobile Learning Design »

Mobile Pedagogy for English Language Teaching: A Guide for Teachers (1)

Figure 1: A pedagogical framework for mobile assisted language teaching and learning

The 46 page research report on ‘Mobile pedagogy for English language teaching and learning: a guide for teachers’ is a practical and informative report. It was written by experts (Agnes Kukulska-Hulme, Lucy Norris and Jim Donohue) in the field that combine a strong theoretical background with experienced practical projects. Introduction The ideas in this guide are… Read More ›

Digital Resources »

The Guide to Implementing Digital Learning (4)

BYOD trend K12

SETDA, the principal membership association of U.S. state and territorial educational technology leaders, today announced the launch of The Guide to Implementing Digital Learning (GIDL), a free web-based resource to support school and district leaders as they work to ensure that investments in digital learning spark positive results. “Digital learning is more important today than… Read More ›

Mobile Learning »

Bad Practices in Mobile Learning (1)

Yikes!

This updated summary of “Bad Practices in Mobile Learning” from EduTech blog of The World Bank (by Michael Trucano)  is more schools than enterprise, but these are common mistakes observed in multiple initiatives and in multiple places, and seem to repeat over time with only slight variations. In no particular order,  and with specific reference to common realities in middle… Read More ›

iPad for Learning »

Using Mobile Technology for Fostering Intellectual Engagement (#mlearning) (2)

iPad increases intellectual engagement

Using Mobile Technology for Fostering Intellectual Engagement Armando Paulino Preciado Babb, Candace Saar, Chenoa Marcotte, Jim Brandon, Sharon Friesen, University of Calgary, Calgary, Canada Published on International Journal of Interactive Mobile Technologies (Articles in this journal are published under the Creative Commons Attribution Licence , CC-BY.) DOI: http://dx.doi.org/10.3991%2Fijim.v7i3.2888 Abstract Student engagement, and in particular intellectual engagement, has been… Read More ›

Learning Standards »

Survey about Learning Data, Analytic and Learner Profile (#bigdata) (2)

Image credit: DARPA

At the ending of 2013, IBM revealed its predictions for five big innovations that will change our lives within five years. The number one on the list is “The classroom will learn you“. In the next five years, IBM believes teachers will use “longitudinal data” such as test scores, attendance, and student behavior on electronic… Read More ›

Learning Analytics »

Linked Data for Open and Distance Learning – Part 4 (0)

Figure 2: Extract of linked data representation of the Open University course AA100.

Continued from Linked Data for Open and Distance Learning – Part 3 Adopting Linked Data: Technologies and Tools The goal here is not to give a complete guide to these technologies (books such as Heath and Bizer, 2011 can be used for this), but to give an overview of the types of tools and formats that one… Read More ›

Open Educational Resources »

An Ontology for Open Rubric on the Web (1)

An Ontology for Open Rubric Exchange on the Web, by Panulla, Brian; Kohler, Megan (2010) While the Internet has given educators access to a steady supply of Open Educational Resources, the educational rubrics commonly shared on the Web are generally in the form of static, non-semantic presentational documents or in the proprietary data structures of commercial… Read More ›

Game-Based Learning »

Connected Learning in the Starcraft II Community (1)

connected learning in the Starcraft community

StarCraft, a real-time strategy game developed by Blizzard Entertainment, has been labeled by many of its participants as the chess of the twenty-first century. A report published by the Digital Media and Learning Research Hub has interesting findings about this addictive game. By examining the StarCraft II community from both player and developer perspectives, the understanding of the… Read More ›