Connecting dots for digital learning and teaching

ClassDojo scores $1.6M from top investors for gamified classroom management

Reblogged from GigaOM:

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Test scores and academic performance get a lot of talk in education - and rightly so - but classroom learning isn’t just about ingesting information and mastering skills, it’s about developing habits of mind and building character. Teachers spend a significant amount of their time managing student behavior but, for the most part, they’ve had few tools to help them out.

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Teachers spend a significant amount of their time managing student behavior but, they don't have many tools to help them out. Since launching last year, San Francisco-based ClassDojo has shown that game mechanics (and cutesy avatars) can go a long way in helping teachers not only keep their students on track but encourage positive behavioral skills.

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  1. Play and Learn Weekly Aug.18th, 2012 | Classroom Aid
  2. Top 10 Trending News of Game-Based Learning | Classroom Aid

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“Tell me and I will forget, show me and I may remember, involve me and I will understand.” -------- Chinese Wisdom "Games are the most elevated form of investigation." -------- Albert Einstein
"I'm calling for investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game," President Barack Obama said while touring a tech-focused Boston school (year 2011).
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