Education Secretary Arne Duncan declared August Connected Educator Month. For those educators who are interested in using game-based learning might like to join a community and connect with others already are endeavoring in the journey. Especially in the same subject, the exchange of experience will be very valuable for specific targets. This post is focused on online communities(part of the information is from ConnectedEducators.org)
Scratch is a programming language that makes it easy to create interactive art, stories, simulations, and games – and share those creations online. ScratchEd is an online community that teachers can share stories, exchange resources, ask questions and find people. Also there are lots of resources to support educators who want to use Scratch in their classrooms. Many events are for connecting scratch users: introductory workshops, meetups, monthly webinars(recordings are available).
Cognitive Dissonance (World of Warcraft guild: Sisters of Elune, Alliance) was chartered in December of 2007 as a group of educators exploring the concept of MMORPGs and their relationship to education. It has grown to a guild of colleagues and friends exploring the platform and experiencing the implications and applications to teaching and learning while having fun! The Cognitive Dissonance website is meant to be a communication and support tool for guild members. The guild is made up of adults who are for the most part educators (both K -12 and higher ed).
This community is involved in WoW in School, EduMachinima Fest, Virtual Worlds and Games UnSymposium, Games MOOC and open courses on P2PU. G.A.M.E. is for educators who game, want to learn how to game, and want to incorporate gaming strategies into teaching and learning. Participants will become familiar with the use of massively online roleplaying games, commercial off-shelf games and sandbox genre games in their quest to innovate teaching and learning. All educators are welcome, novice, dabbler, and hardcore gamer.
The Game Based Learning MOOC is a series of online open courses and an online community for educators who want to learn more about games, simulations and game-like environments for education. The Games MOOC community meets in online discussion forums, synchronous online events and virtual field trips into games and virtual worlds. It organizes a TweetChat discussion on game based learning using the hashtag #gamemooc. The Game Based Learning MOOC is offered by Online Learning at Front Range Community College through a Colorado Community College System’s Immersive and Game-based Learning Faculty Challenge.
3D GameLab is a quest-based learning platform for teachers and students of all ages. Free events, journal /blog posting, open discussion forums, online chat and support for 3D GameLab teacher camp participants. It’s created at Boise State University.
The PhET Interactive Simulations project at the University of Colorado provides a collection of over 115 free interactive simulations and supports an active and growing community of teachers who use the simulations in their classrooms. Based on extensive education research, PhET simulations support teachers in creating a more effective and engaging learning experience for STEM education. Each simulation provides an intuitive, game-like environment where students can learn through scientist-like exploration, where dynamic visual representations make the invisible visible, and where science ideas are connected to real-world phenomena. PhET’s community of teacher users create and exchange teaching lessons and activities designed around the simulations through PhET’s “Ideas and Activitivites” database. Any teacher, student, or parent can search these activities by sim, type of activity, grade level, language, and keywords.
Teachers Who Love Math Games is a LinkedIn Community where teachers may go to find new math game content, discuss current trends and make connections with other teachers in the LinkedIn community. This community is not just for math teachers, but any teacher interested in helping students create a more positive relationship with math through the use of games.
The professional learning community explore how to integrate games into the learning process to provide higher engagement and achievement for students. It’s a forum where educators, publishers, and game developers can come together to discuss ideas and current practices, and to advance this emerging field. This group is supported by BrainPop, and BrainPop itself has a GameUp portal which curates learning games correlated with learning contents, exhibition of games created by students and recommended tools to create games, and discussion on game-based learning.
Today, innovative educators are finding ways to incorporate Portal™ and Portal 2 into their classrooms—helping teach physics and critical-thinking skills. It’s eye-opening to see how video games can be used in amazing and unexpected ways to help educate our next generation. You’ll find the beginnings of an engaging set of lesson plans, created by teachers, using the Portal 2 Puzzle Maker. Teachers sign up for the Education Beta and get access to Portal 2 and the Portal 2 Puzzle Maker and a teacher-created collection of puzzles for as many students as they’d like – for free.
It’s a home turf for open discussions on the gamification of schools and school-based instruction. Join the community by reading the current monthly selection and participating in posts and challenges. It’s facilitated by two librarians who love gaming : Matthew & Jennifer.
There are so many educators are already meeting up in the virtual world “Second Life”, just find your best fit by searching with key words.
- Join The Journey of 12 Educator Bloggers Gamifying Learning (classroom-aid.com)
- Game-Based Learning News You Should Know (classroom-aid.com)
- Derek’s Notes about Game-Based Learning (classroom-aid.com)