Let the Games Begin to Make A Change
Maybe you already know the non-profit organization “Game for Change”, but, “can games really make changes in our lives and society?” you ask.
The game was developed for feature phones commonly used in India and East Africa. Learn more here. 9 Minutes plays out the adventure of pregnancy and rewards pregnant women and their spouses for keeping both mother-to-be and the baby inside her healthy and happy.
The evaluation shows measurable positive shifts in knowledge, attitudes, and behavioral intentions toward promoted safe pregnancy and delivery actions following exposure to the game.
Full evaluation is available here.
The report, published with support from USAID and PEPFAR, details the results of a C-Change project evaluation conducted in India….
PlayBrave is a massively multiplayer online social game about playing together to build a kinder, braver world. Developed in partnership with the Born This Way Foundation and Gigantic Mechanic, the game challenges players to take on missions emitted from a secret society working to create a more open and brave world. The society knows that no single act changes the world. But they also realize every act counts and impacts others. They know that to change the world they’ll need to generate thousands, if not millions of actions over the next several months. Can this secret society do this? Can they change the world through their creations? That’s the ultimate challenge of PlayBrave.
This toolkit is for anyone who is interested in understanding what it takes to make a social issue digital game. Games for Changes(G4C) provides support, visibility and shared resources to individuals and organizations using digital games for social changes. Organized in sections of “Urge, Concept, Design, Production, Distribution, Evaluation and Case Study”, it provides very practical information for making games in general and for social issue games. Each section has downloadable resources and playable example games.
Games in today is like films in the 60’s to 70’s, with all kinds of interactive technologies getting pervasive, games will have social impact. And we hope that being positive.