Ultimate Online Guide to Video Game Design
“Ultimate Online Guide to Video Game Design” from OnlineGameDesignSchools.org
Our mission in developing this guide is to provide in-depth resources to help you get started in becoming a video game designer. The job of video game designer is much like that of a movie director, and the path to that job is just as varied and difficult, and can require a measure of luck on top of competence and skill. The video game industry does not have well defined, success-guaranteed career paths. Many designers have worked in a wide range of jobs within the industry. Success is achieved by finding a way to stand out at the right moment in whatever role you manage to find.
Video games consist of a combination of elements that make them uniquely difficult to develop. They exist at the crossroads of entertainment, technology, art, and literature. And, as technology advances, these advancements drive the industry. Video game developers must be constantly pushing the envelope of technology, mechanics, and compelling art and story in order to compete in this competitive market. In other words, this is a hard, unforgiving industry, and game designers have some of the most challenging and coveted jobs in the industry.
What makes video game design difficult is that designers (in tandem with producers) must form teams of individuals with vastly different experiences, motivations, and temperaments, with the goal of creating a cohesive and compelling game. Independent designers that create games alone (very rare these days) don’t face this challenge, but, instead, face the challenge of having to wear every hat, and do every job, which at the very least means considerable hard work, and still the potential for what a single person can achieve on their own is limited.
Video gaming is a growth industry. The medium has been growing steadily since the late 1970s when the first video games surfaced. There have been explosions and revolutions throughout the video game industry history where the medium has rapidly expanded, but almost no period in which the popularity of the medium has declined. This means that for talented individuals seeking to work in the field, signs are that the industry will keep growing for quite some time, and the job projections from various resources are all positive for almost every type of job within the industry.
Game designers have gotten to their positions through many different paths, the most common of which involve getting a foot in the door of the industry through jobs as artists, programmers, and quality assurance specialists, or by designing strong games that show their potential as independent developers or modders. Degrees can be helpful when it comes to getting your foot in the door. But no matter what track you take, hard work and the ability to demonstrate excellence in the field are the traits that will enable you to succeed.
- Chapter 1: Industry Outlook and Job Growth Potential
- Chapter 2: Game Design Theory
- Chapter 3: The Artist Track
- Chapter 4: The Quality Assurance Track
- Chapter 5: The Independent Developer Track
- Chapter 6: Modding
- Chapter 7: Important Conventions
- Chapter 8: Tips for Landing a Job
- Chapter 9: Effective Job Application Strategies
- Chapter 10: Degree Programs
- Chapter 11: Major Development Houses and Indie Developers