A Teacher with AcrossX Solution Enabled by #xAPI
Before her school implemented the AcrossX solution, Ms. Lin used several software tools and content resources in her teaching practices, and it was a big pain to put together the workflow and data locked within different applications.
AcrossX Solution Enabled by xAPI
AcrossX solution solves this problem for her. Here is a top view of integrated data flow from different tools; now she can manage the learning plan as one overall activity, but leverage different affordances and advantages from different tools and resources.
Here is an example plan she created.
Different tools send xAPI data to the VisCa LRS, and the LRS with Single Sign-On (SSO) service also has value-added functionalities that integrate the workflow (plan, view data, score, intervene and respond etc.) and data flow so she won’t have to waste time logging in/out and importing/exporting data between applications. She likes to experiment with gamifying the learning experience to enhance or guide some learner behaviors; in the past she could only do that within one software (gamification class management tool) or one learning game. And although there were level design in learning games, she couldn’t align the levels that students achieve to her assessment standards. Now with xAPI, these problems are all solved.
Gamification Across Systems
Here is an example of gamification metrics she designed to encourage multiple dimensions of learner attributes. Learning records from different systems are integrated together to form a whole picture. She can change the reward weighting for these metrics not only to reward better test scores but also to enhance important behavior patterns. In this way she can make good behaviors (beneficial for overall learning atmosphere and peer learning) measurable and “visible” for all.
- XP (efforts, engagement) – time spent in all activities
- PowerA (personal competency in subject knowledge)
- Test scores, practiced exercises (passed levels)
- Thinking process in Cooperative Problem Solving (CPS) project and forum (the teacher evaluates & inputs score)
- PowerX (study skills – with benchmark and how-to-improve information to guide learners)
- Verb counts from ebook, video, self-practice and interaction with feedback widget (highlighted, noted, attempted, completed, answered, requested, interacted) => encourages taking actions!!
- Force (soft skills)
- Verb counts from forum and CPS project (asked, posted, responded, liked, edited)
- Evaluated by the teacher
- Team work (peer learning, from group data improvement)
- Help others on forum (from xAPI records of answering other’s questions, and peers’ rating)
- Cooperation shown in problem solving (teacher judges & inputs score)
Here is an example of a feedback widget showing gamified metrics from xAPI data.
The “PowerA” will show the competency level and performance level that a learner is at right now. This needs some foundations — the alignment of learning contents and activities with learning standards, and pre-defined rubrics. All self-practice exercises have hints and feedback so that learners can learn independently – retrying is encouraged. Learners will get appropriate practices according to his/her levels. The standard-aligned level index and visualizations help the teacher grasp all practicing data efficiently.
Embedded Real-Time Data Loops for Feedback to Learners
The feedback widget embedded inside contents gives feedback to learners in real time. Ms. Lin believes that feedback is crucial for independent learning, and it must be fast, frequent and rich to be effective! Besides the instant feedback in practicequestions, this embedded feedback widget can show how learners are doing in real time, and provide guidance and benchmarks. If a learner needs personal feedback or help from the teacher, he/she can request help too.
Gamification Plan and Game Rules
For a one-week timeframe, she makes it a game turn for group competition. Between 5/1 ~ 5/7 (this game turn for example), team cohorts help each other to maximize learning outcomes for everyone (through social interactions on forum, in person, in class discussion time)
Here are instructions for learners:
- Your actions and the time you spend will increase your XP; you can buy hints with XP when doing practices/quests. You can also use XP to buy challenges to speed up leveling up.
- Inside any content or practices, you can do practices/quests to gain PowerA. (You level up according to PowerA.)
- These actions will increase your study skill points (PowerX): taking notes, highlighting, reviewing notes and highlights, requesting help when stuck, interacting with the feedback widget, self-reporting learning records outside content assigned by the teacher (like self check-in).
- These actions will increase your Force: participating in forum and getting vote-ups, collaborating with peers to solve problems given in Google sheets.
- The competition is between groups, not between individuals. (You need to cooperate to win!)
Visualization as A Cognitive Agent to Process Volume Data
The reporting service in LRS gives Ms. Lin a customized dashboard so that she can see the overview of all learning activities on several tools used in this plan. Just input lesson plan ID or other filter data such as time range, then the dashboard will show all relevant data accordingly. Then she can drill down into detailed visualizations so that she can answer questions such as:
- Outside the classroom, which type of content is better for self-study (compare content’s impact)? Which type of content is better for whom (learning style)?
- Before or after class… Who has done what? When? For how long? How much time did they spend in granularized events? Event’s sequence on timeline? Online or offline?
- How well are they doing in practices? How many tries and how long does it take for each try? With or without hint/feedback?
- Group/social interactions? Peer learning impact? Team work records? Does group learning help high performers or low performers? Who should be grouped together?
- Everyone’s contributions (actions and contents) to a CPS project? (Teachers can evaluate and score after due date.)
- How to improve content or practice design? How to improve feedback design?
She can intervene whenever and wherever needed for timely improvement, and also diagnose deeper issues through analyzing more data accumulated across systems as the school year proceeds (or from xAPI data accumulated in the past).
Interested in customizing AcrossX solution and dashboards for your organization?