Connecting dots of digital learning

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3D Printing One Step Closer to a Star Trek Future

3D Printing: One Step Closer to a Star Trek Future?(1)

04/22/2014

Source: BestComputerScienceSchools.net On the original Star Trek TV series from the 1960s, they had their fictional replicator technology that materialized food, drink and non-edible objects. Well…now 3D printing is turning fiction into fact. There’s even a 3D printer by MakerBot Industries called the Replicator. Okay, we’re not quite at the Star Trek level yet, but… Read More ›

image credit: Traci Gardner

Kids, You have Another World to Create

Clarissa is a 17-year-old aspiring screenwriter, growing up in a working-class household in the San Francisco Bay Area. Her passion is fantasy fiction. When friends introduced her to an online role-playing site that involved writing fiction interactively, she jumped at the chance to connect with others who shared her interest. Online, she found a community of like-minded peers who… Read More ›

why all students should write

Why All Students Should Write: A Neurological Explanation For Literacy

by Judy Willis M.D., M.Ed., re-published from TeachThought.com In terms of writing and the brain, there are multiple reasons for embedding writing throughout STEM courses. Writing promotes the brain’s attentive focus to class work and homework, promotes long-term memory, illuminates patterns (possibly even “aha” moment insight!), includes all students as participants, gives the brain time for reflection,… Read More ›

STEAM and Maker Education: Inclusive, Engaging, Self-Differentiating

By Jackie Gerstein, Ed.D. When a kid builds a model rocket, or a kite, or a birdhouse, she not only picks up math, physics, and chemistry along the way, she also develops her creativity, resourcefulness, planning abilities, curiosity, and engagement with the world around her. Maker Education, as I observed, has the following characteristics: Participation is… Read More ›

Participatory Learning as Pedagogy

Web2.0 technology has become pervasive and change our life for several years. So it’s necessary to use pedagogy 2.0 to facilitate active learning. Why active learning? It is a time of unprecedented change: socially, economically, environmentally, informationally. The sage on the stage is antiquated and irrelevant. Pedagogy 2.0 “Active learning is defined as the extent… Read More ›

digital maker

“Make Things Do Stuffs” Supports a Generation of Young Makers

News from Maker Faire UK, published here : Make Things Do Stuff To encourage young people to get involved in digital making across the UK, seven projects are receiving a share of a £260,000 fund run by Nesta and Nominet Trust, in partnership with Mozilla, to encourage and stimulate learning through making. The fund was set-up… Read More ›

The Real Meaning of Social Entrepreneurship And How To Promote It In Your Classroom

“Social entrepreneurs don’t just pursue a social end, they pursue that end in a fundamentally communal way.” –Sally Osberg, Skoll Foundation In a not-so-distant past, college degrees were the safety nets that led to job security. Now those nets are riddled with holes, sagged down by the weight of so many recipients. And unless young… Read More ›

16 Resources for Makerspaces

by Ellyssa Kroski, iLibrarian : A Librarian’s Guide to Makerspaces: 16 Resources Makerspaces, sometimes also referred to as hackerspaces, hackspaces, and fablabs are creative, DIY spaces where people can gather to create, invent, and learn. In libraries they often have 3D printers, software, electronics, craft and hardware supplies and tools, and more. Here are some excellent resources for… Read More ›

The Role Making Can Play in Education and Future Work

“American kids should be building rockets and robots, not taking standardized tests.”  –  By Dale Dougherty Learning by Making In this post “Learning by Making” published on Slate Magazine site, Dale elaborated:  “Learning by doing” was the distillation of the learning philosophy of John Dewey. He wrote: “The school must represent present life—life as real and vital… Read More ›

[Promotion] Celebrate #Creativity and GlogsterEDU 3rd Birthday

Glogster EDU turns 3 ! 1 Million Teachers    10 Million Students    100 Districts  1,000 Schools Take advantage of this promotion & lock in pricing with a multi-year license! This is a special, one time promotional offer. Purchase our best-selling EDUcator Premium license for $20 per year, or a School License for just 40¢ per student. Order multiple years to lock in this… Read More ›

8 Great Articles about #Creativity and #Education

The 85th Oscars Awards Ceremony is just around the corner, it makes us think about creativity seriously. Creativity is one of the most overlooked characteristics in formal education system. Reinventing Education To Teach Creativity And Entrepreneurship (BY: Jennifer Medbery) Teaching’s primary purpose should be to ensure that every student graduates ready to tinker, create, and take… Read More ›

Teaching Kids to Program Using Scratch and the Kinect

Stephen is a computer science lecturer with the Institute of Technology Tallaght, where he lectures on Software Development and Interactive Media Design & Development. He focuses on creative coding and interactive art using technologies such as Processing, openFrameworks, Cinder and OpenGL. He is also the author of Kinect2Scratch : Kinect2Scratch allows data from the Microsoft Kinect… Read More ›

The Value of Remixing in Learning

Remixing enables participation, and thus encourages creativity, ownership, and collaboration. In the following MIT video from an conference in 2007, the value of remixing in learning and examples were discussed. MIT’s studies on this new media literacy and the opportunity for digital learning started so many years ago, but we haven’t seen it is applied… Read More ›

Using The Web as An Open Gaming Platform

Now hacking and remixing are in, they bring the opportunity of learning by making and playing. Scratch 2.0 This week Scratch just released Scratch 2.0 (a public beta stage as of January 28, 2013) with a whole new experience of web-based environment, cloud computing and welcoming remixing and collaboration! Take a look : (from Scratch… Read More ›

What Are Hacker Scouts ?

Hacker Scouts are modern-day scouts focusing on technology and DIY skills. Muhammad Saleem introduced part of a new maker movement in this infographic. It’s highly recommended to read “Research Report on Why Maker-Driven, Connected Learning is Important”  for deeper understanding of this topic. Also visit DIY.org to view tons of creations submitted by young makers. Please include attribution… Read More ›