Connecting dots of digital learning

Game-Based Learning rss

Play and Learn

connected learning in the Starcraft community

Connected Learning in the Starcraft II Community(1)

04/28/2014

StarCraft, a real-time strategy game developed by Blizzard Entertainment, has been labeled by many of its participants as the chess of the twenty-first century. A report published by the Digital Media and Learning Research Hub has interesting findings about this addictive game. By examining the StarCraft II community from both player and developer perspectives, the understanding of the… Read More ›

transmedia storytelling

Alternate Reality Game (#ARG) and Mobile Learning (#mlearning)

An Alternate Reality Game (ARG) is an interactive networked narrative that uses the real world as a platform and uses transmedia storytelling to deliver a story that may be altered by participants’ ideas or actions. The form is defined by intense player involvement with a story that takes place in real-time and evolves according to participants’ responses. Subsequently, it is shaped… Read More ›

Three Things Game Designers Need to Know About Assessment (#GBL)

Princeton, N.J. (November 7, 2013) — Members of Educational Testing Service’s (ETS) Research & Development (R&D) division led the assessment research behind GlassLab’s new educational game SimCity™EDU: Pollution Challenge!  This new game brings elements of computer gaming to the world of education — providing assessment and learning in an environment that is engaging and exciting. ETS researchers are collaborating with… Read More ›

stairs-140189_640

How to Design Mobile Game-Based Learning (#GBL, #mlearning) – Part I

Using game-based learning(GBL) or playful design for mobile learning is a great idea since people like to play games on their mobile devices. Game-Based Learning isn’t simply adding badges and leader boards to existing training. Carlton Reeve had created a series on how learning theories overlap with games. TechNavio’s analysts forecast the Global Game-based Learning… Read More ›

How to Use Game Mechanics and Elements in Learning Games?

Do you want to add games to your training solution set but aren’t sure how to get started? Bottom-Line Performance just published a white paper to help learning professionals integrate games into their training, and create meaningful learning games. It covers the basics involved in game design. There are lots of examples included. A game’s mechanics are… Read More ›

Game Studies with rgMOOC 2 (Rhetoric and Game-Based MOOC)! (#GBL)

Gamers and non-gamers, enjoy this game studies MOOC in game-based learning style. rgMOOC 2, or “Rhetoric and Composition: The Persuasive Power of Video Games as Paratexts” (bookmark http://bit.ly/rgmoocourse), is the second version of a pilot and an experimental rhetoric and game-based massive open online course that will run 10-weeks between September 2, 2013 – November 10, 2013. This… Read More ›

flow zone factors

Wheaton: The 5 Myths of Game-based Learning (#GBL)

This is a college educator’s intent to help other teachers (particularly other university professors teaching intelligence studies…) to have a more realistic view of both the difficulties and the rewards of incorporating games into their classes. With more than three year’s experience of using game-based learning in his classes, the practice is trickier than he… Read More ›

game-based learning

Global Game-based Learning Market to Reach $2.3 Billion by 2017 (#GBL)

“Worldwide revenues for Game-based Learning reached $1.5 billion in 2012, according to new research by Ambient Insight called “The 2012-2017 Worldwide Game-based Learning and Simulation-based Markets.” The five-year compound annual growth rate for edugame products is 8.3% and revenues will reach $2.3 billion by 2017.” — Ambient Insight In the press release, Ambient Insight pointed out : Ambient Insight’s… Read More ›

game based learning

Why Games Will Be More Successful in Education than Radio, TV, or MOOCs (#GBL)

by Justin Marquis Ph.D., OnlineUniversities.com Radio, TV, computers, video games, the Internet, and MOOCs. As major technological innovations have occurred throughout our history they have been regularly touted as the next great thing in education. Few of them ever actually live up to the hype though, and eventually fade out of education even as their prominence in society… Read More ›

Game-Based Learning for Sociology Research Methods

“I felt privileged and flattered to be asked to participate in the ‘Sociology does Apprentice’ style games day. It was a great opportunity to be able to have a real input into University teaching methods and influence new and exciting ways to learn about a topic which could be seen by some students as just… Read More ›

Study Finds Clues on How to Keep Kids Engaged with Educational Games

(Press Release) If you want teams of students to stay engaged while playing educational games, you might want them to switch seats pretty often. That’s one finding from a pilot study that evaluated how well middle school students were able to pay attention to game-based learning tasks. Students at a Raleigh, N.C., middle school were… Read More ›

research report on game based learning design

Research Report on Game-Based Learning in Early Childhood (#GBL)

From MAGICAL  (Making Games in Collaboration for Learning) The use of digital game-based learning for early childhood is growing rapidly with technological enhancement, but without the academic research to determine its effectiveness. Despite the challenges of designing developmentally appropriate games with sound pedagogical bases, games are being published at an unprecedented rate, albeit with little or… Read More ›

Research and Markets: Global Game-based Learning Market 2013 Report

DUBLIN–(BUSINESS WIRE)–June 19, 2013– Research and Markets (http://www.researchandmarkets.com/research/xhfkqk/global_gamebased) has announced the addition of the “Global Game-based Learning Market 2012-2016″ report to their offering. Global Game-Based Learning Market To Grow At A CAGR Of 15.6 Percent Over The Period 2012-2016 TechNavio’s report, the Global Game-based Learning Market 2012-2016, has been prepared based on an in-depth market… Read More ›

Minecraft for learning social studies

The Wonderful World of Humanities in #MineCraft

MIT Technology Review just discussed the phenomenon of Minecraft in this article : More than 22 million people have paid to immigrate to his world and settle there (nearly three times as many as live in the gigantic multiplayer game World of Warcraft), be it on PC, smartphone, or video-game console. Released without backing from… Read More ›

MineCraft for education

What Kind of Pedagogy Are We Really Pushing Forward?

This blog post was written by TeacherGaming’s CEO Santeri Koivisto. @Aalvisto on twitter. Today – the day I’m writing this blog post – is the 13th day of this month (as of Jan.13, 2013) and we already have 60 new schools starting with MinecraftEdu. That makes the fast-growing number of total schools closer and closer… Read More ›