Mobile Learning 
Parent’s Voice on Mobile Devices in Classrooms (K-12)(2)
In one of the most comprehensive studies of parents’ views on mobile devices in education, more than 50 percent of parents believe that schools should make more use of mobile devices in education and 32 percent agree that schools should require them in the classroom. These findings are from a new study of how parents perceive mobile learning… Read More ›
Mobile Course Design Best Practices
(This is the third article of a series from dominKnow Knowledge Base.) When designing for mobile devices you’ll generally want to plan specifically for mobile delivery rather than re-purpose an entire online course. This is partly due to the size limitation of the mobile viewing area but also due to the nature of a mobile device. People… Read More ›
Extending Museum Learning with ARIS
by Winifred Kehl, GettingSmart.com : Extending Museum Learning with ARIS A dozen museum educators stand nervously and watch a class of elementary school kids pour into the Minnesota History Center, iPods in hand. After a 10-minute orientation from their teachers, they stream into the exhibit about life on the American frontier. They’re using a program on the iPods… Read More ›
(Infographic) Mobile Learning is the Future of Workplace Learning
This infographic gives a good summary on why mobile learning is the future of workforce learning. It supports the same conclusion for teachers’ learning. Triggered by Gottfeedson’s 5 moments of learning needs, mobile learning facilitates continuous learning and 3 forms of informal learning – on-demand, social and embedded learning. (published on www.wiredacademic.com) Related articles A Guide for… Read More ›
Leveraging HTML5 to take your e-learning (and m-learning) into the future
(This is the second article of a series from dominKnow Knowledge Base.) There is no doubt about it, HTML5 is the technology buzzword in e-learning today, but we’ve found many people are still trying to understand exactly what it is, and what it can do for you. At dominKnow, we’ve always believed in providing the tools for… Read More ›
(Infographic) The Future of Mobile Apps
Summarizing the information from difference sources, Mobile Future’s infographic showcases the rapid emergence of this relatively new segment of the mobile marketplace and its contributions to U.S. innovation, job creation and economic growth. By 2016, the app economy is expected to reach 46 billions, although it shows a bright future, but also a very crowded… Read More ›
11 Basic Tips for Making Learning Content Accessible
(This is the first article of a series of useful learning content design tips from dominKnow Knowledge Base.) Designing online courseware so that it’s accessible to all people takes careful planning, development, and delivery. Accessible means usable by people who are blind or who have low vision, people with impaired mobility, people who are deaf… Read More ›
Mobile Learning for Teachers and 8 Policy Considerations
This is a very short briefing to bring the public awareness to the important series published by UNESCO last year. These key points are from those papers. UNESCO Working Paper Series on Mobile Learning comprises fourteen individual papers that were published throughout 2012. The Series is divided into two broad subsets: six papers examine mobile learning initiatives and their policy implications, and… Read More ›
Kids and the Mobile Technology Takeover
from EverydayFamily.com Do you feel lost if you lose your cell phone? Is your house full of iDevices? Do you talk to your friends more online than in person? With all the technology that surrounds us each day, it’s no wonder that younger and younger children are becoming proficient at using electronic gadgets. But is… Read More ›
Mobile Education is Poised to Transform The Way We Learn
Business Insider featured The Next 10 Tech Markets That Will Be Worth $1 Billion Or More, you might be interested to go through the list. Among them, 5 trends out of 10 are about going mobile, it’s not surprising that “Mobile Education is Poised to Transform The Way We Learn” makes one of them. Fast Company… Read More ›
Mobile Devices and Apps as Accelerators for #OER
by Fred de Vries and Frank Thuss, from Trend report: open educational resources 2013, published by www.surf.nl (CC BY) At first sight, open educational resources (OER) and mobile devices would not seem to have much to do with one another. Mobile devices are rapidly replacing normal computers where creating and studying educational resources are concerned. That offers opportunities, but there are also downsides. The higher… Read More ›
10 Policy Guidelines for Mobile Learning and The Importance of #OER Going Mobile
Today, a growing body of evidence suggests that ubiquitous mobile devices – especially mobile phones and, more recently, tablet computers – are being used by learners and educators around the world to access information, streamline administration and facilitate learning in new and innovative ways. Last week, United Nations Educational, Scientific and Cultural Organization (UNESCO) published a document “UNESCO Policy Guidelines for… Read More ›
(Infographic) Mobile Lives of College Students
As smartphones are getting more popular, college students rely on them more. This is another infographic from OnlineDegree.org about the statistic of usage. Please include attribution to OnlineDegrees.org with this graphic.
10 Bullets for Mobile Learning Content Design
from ADL Mobile Learning Handbook Mobile learning has been called bitesize, handy learning, ubiquitous, portable, pocketable, learning on the go, my learning, untethered, opportunistic, learning in the moment, snack-learning, courselets, “bus stop” learning, a learning nugget or even a learning pill. To many, it also includes overlapping but somewhat independent paradigms such as informal, social,… Read More ›
Native Apps vs. Web Apps – Facts and Usages
Although mobile learning is an expected trend, but there are diversified approaches and no one best answer for all situations. These articles and infographic could help clarify which one is the best for you. Mobile applications: native v Web apps – what are the pros and cons? Rapid advances in HTML5, the new more mobile… Read More ›
Mobile Learning and The Affective Context Model
by Işıl Boy, Işıl Boy’s Blog : Mobile Learning & The Affective Context Model (licensed under CC BY-NC-ND) Mockus et al. (2011: 5) defines mLearning as “knowledge on the move”, and it is claimed that mobile learning, in addition to motivating learners, helps them to learn anywhere anytime since learning is now available to the learners’ in their own environments and is… Read More ›
A Guide for Setting Mobile Learning in Your Districts
Leadership for Mobile Learning, a CoSN leadership initiative, has released a new resource to help school leaders navigate the mobile learning landscape. The guide for administers, which was developed based on the shared experiences of pioneering school and district leaders, industry experts and leading scholars, provides key information and tips to educate and support administrators interested in… Read More ›
Interactive Games in Social Science Classroom
Moblab made a persuasive inforgraphic about game-based learning with the result from interview with hundreds of economic professors. Based in Pasadena, CA, MobLab is a venture capital backed startup dedicated to delivering mobile education for interactive games in social science classroom. Led by founders from Caltech, it’s a group of dedicated engineers, academics, designers, and entrepreneurs. With a… Read More ›
Stanford Mobile Inquiry-based Learning Environment (SMILE)
The Stanford Mobile Inquiry-based Learning Environment (SMILE) enables students to quickly pose multimedia-rich multiple-choice questions and share them with peers using mobile phones during class. After the questions have been created, students can respond to and rate the questions that they and their peers created moments before. Finally, when all students have responded to each… Read More ›
Make An eBook out of A Bunch of Resources Right Away
When more and more contents are digital and available online for free or for a affordable fee, it makes creating and sharing digital stuffs much easier and flexible. And the innovations of software from new ideas are growing everyday. What’s a Readlist? A group of web pages—articles, recipes, course materials, anything—bundled into an e-book you can… Read More ›
ARLearn for Authoring Mobile Serious Games
ARLearn is a cloud-based tool suite for educators and learners supporting different phases and activities for field trips, role-playing games and classroom response systems.. Learners can use the ARLearn app to explore and annotate the real world, while teacher can monitor their progress in real time. On this web site you can check out the source code of… Read More ›
Mobile Learning Story – Literacy
Still in many places, paper and books are luxuries. Phone screens are like e-readers, and phone lines are the bridge from home to school. They could make a difference in education. This is a story featured on UNESCO website : To find out if teenagers in South Africa would read stories on their mobile phones,… Read More ›
Global Mobile Learning on the Move (#mlw2013)
Here are some great tweets from #mlw2013 you should know, and links to important posts too, especially lots of them are from @IGNATIA. (more to come) Use our mobile app to learn about UNESCO Mobile Learning Week ow.ly/hNQDc #mlw2013 — UNESCO (@UNESCO) February 18, 2013 Tell us how UNESCO Policy Guidelines for Mobile Learning will assist… Read More ›
Toward a Mobile Learning Friendly Environment
The good, the bad, the challenges, infokit, toolkit and “quick win” strategy for mobile learning, at a glance. Mobile Learning: It’s Not Just About the Kids; It’s Also About the Teachers! The reality voice: During a standard, PowerPoint presentation at FETC in Orlando (Jan 31, 2013), Cathie received a hearty, loud “amen” from a teacher… Read More ›
Game Closure launches free tools for anyone to build fast mobile-web games
Reblogged from VentureBeat: After two years of development, Game Closure is launching a software development kit to enable game creators to marry HTML5 with Javascript to create fast-moving web games that incorporate graphics acceleration. In the past, gamemakers have tried to embrace HTML5, the new lingua franca of the web, to create games that can… Read More ›
Forrester's top 10 trends for mobile in 2013
Reblogged from VentureBeat: You can sum up Forrester’s prognostications on 2013 mobile trends in three little words: This changes everything. Well, duh. Mobile phones are already well on their way to replacing cameras, cash, maps, remote controls, handheld gaming systems, boarding passes, tickets, cash registers, calculators, notepads, and much more. And they’re becoming globally ubiquitous: 1.6… Read More ›
A Classroom Framed by The Sky, The Earth, and Everything in Between
The future of science education is mobile and participatory. WildLab lets learners see their world in a whole new way. The WildLab leverages mobile technology to engage learners in citizen science activities that promote STEM learning and encourage local environmental stewardship. From its home page: We envision a classroom framed by the sky, the earth, and… Read More ›
Learning Trends, Technologies, and Opportunities
Sharon Boller, President of Bottom-Line Performance, has authored a new white paper: “Learning Trends, Technologies and Opportunities.” Using both quantitative research and anecdotal evidence from the work with Fortune 500 clients, Sharon uncovers both what the learning and development field currently looks like AND where is it headed in the next 12 – 18 months. In… Read More ›
44 Smart Ways to Use Smartphones in Classroom
This article is by John Hardison, first published on gettingsmart.com : Part 1 : 44 Smart Ways to Use Smartphones in Class. John Hardison is a facilitator of learning in an interactive classroom called Studio 113 at East High School in Gainesville, GA where literature creatively comes to life on a stage with students as the stars. In… Read More ›
Mobile Learning Matters in Developing Countries
According to the infographic from World Bank, the developing world is now more mobile than the developed world. (Maximizing Mobile Infographic permanent URL : http://go.worldbank.org/0R9UEMJOC0) The mobile revolution is right at the start of its growth curve! Mobile learning matters significantly for developing world, why? Given Tablets but No Teachers, Ethiopian Children Teach Themselves! (from MIT Technology Review) With 100… Read More ›
OER in the Mobile Era
Mobile learning is no doubt one of the converging trend in Ed-Tech for the next several years. Open Educational Resources (OERs) repositories should adapt their features so their contents can be accessed from mobile devices. elearningeuropa.info has published a report : OER in the Mobile Era: Content Repositories’ Features for Mobile Devices and Future Trends This paper… Read More ›
7 Augmented Reality Apps Good for Informal Learning
Holidays are good for informal learning beyond the walls of classrooms. The following Augmented Reality (AR) applications could be both educational and entertaining in different environments. (we skipped those with rating not good enough) Visilizer AR Price : Free Christmas is a time of joy, excitement and magic so we at Jerusalem.com have decided that… Read More ›
Making Financial Literacy Mobile
Your smartphone is capable of serving more roles than ever: navigator, research tool, newspaper… even financial adviser? The MyMoneyAppUp Challenge, launched by the U.S. Treasury Department in partnership with the D2D Fund and Center for Financial Services Innovation, is a contest intended to motivate American entrepreneurs, software developers, the public, and students to propose the… Read More ›
Google’s Eric Schmidt Claimed Android Is Flipping The Mobile War, Is It?
Google chairman Eric Schmidt has declared Android the winner in its mobile war with Apple. Mashable gave a quick notice about the changing market trend here: Recent statistics support Schmidt’s optimism, with Android capturing 72% of worldwide market share in the third quarter, while Apple took 14%, according to Gartner, which conducts information technology research. Unlike… Read More ›
25 Ways To Use Tablets To Enhance The Learning Experience
When I was a kid, I dreamt about our school desks as computer screens. How cool would it have been to be able to draw, write, and learn directly onto my own computer? As the years went on, people theorized that laptops would take over the classroom, but the price of these devices was too… Read More ›
The Intersection of Mobile Media and Place-Based Learning
Augmented Reality and Interactive Storytelling (ARIS) is an open source authoring platform that enables users to create place-based or narrative gaming activities designed for teaching and learning. Augmented reality enhances an indirect or direct view of reality through computer-generated sensory input, as opposed to rendering a “virtual” reality. Using GPS and QR Codes, ARIS players… Read More ›
5 Predictions on Mobile Learning
Mobile is what’s happening. TechCrunch alerted to us in Web 3.0: The Mobile Era: Here’s a quick review for the technology waves over the last roughly 20 years. Web 1.0 was about web connectivity, the giants of that epoch catalyzed by Netscape were companies like AOL, Yahoo, and Google. Web 2.0 was social, with Facebook, LinkedIn, Zynga, Twitter, and… Read More ›
Mobile Learning is about Self-Actuated Personalization
Mobile Learning is about self-actuated personalization. This is a great quote from TeachThought, which actually published a post “12 Principles Of Mobile Learning” with an infographic. With the concepts, we could approach the true meaning of mobile learning beyond the tools or Apps. Worth your reading! An animated highlight of John Seely Brown’s Keynote Presentation,… Read More ›
Minecraft creations meet the real world through augmented reality iOS app
Reblogged from GigaOM: It may be Thanksgiving Weekend over in the U.S., but at Disneyland Paris it’s Minecon, a conference devoted to all things Minecraft. And, in a glorious collision of gaming and next-level augmented reality, 13th Lab is using the opportunity to show off its latest capabilities in an iOS app, developed alongside Mojang,… Read More ›
Mobile Learning Lesson Ideas
Young people are connecting with one another through technology in unprecedented ways. Computers, wi-fi networks, and smart phones allow young people 24/7 access to technology and to one another. Using smart devices in educational settings as learning and community building tools can promote interpersonal communication and encourage young people to positively express their individuality and… Read More ›




