The World is Your Classroom.

Tag Archive for ‘augmented reality’

Gamification is like adding a waterslide

XAPI’s Potential in Games, Gamification, and Augmented Reality

In this session, we will look at potential fits for xAPI that go beyond normal online courses and go into mediums such as games, gamification and augmented reality. First, we will discuss how xAPI enhances the tracking capabilities for one of the key aspects of what makes a game a game – meaningful choices/meaningful consequences…. Read More ›

web on everything

The Future of Web and Technology (Infographic)

Envisioned by W3C consortium, “Web on Everything” is one of the goals of “One Web”. (Open Standards, Open Web Platform, Web on Everything) This infographic could extend the topic by showing how technologies pave the way for the future.

structure sensor

What Do These Newest Technologies Mean to Mobile Learning? (#mlearning)

What Do These New Technologies Mean to Mobile Learning? (#mlearning) How will you put them in mobile learning scenarios? Are you interested to have them involved in your instructional design or inside classrooms?  Tweet your idea with #mlearning. Depth-Sensing Cameras Head to Mobile Devices The first mobile depth-sensing technology to hit the market is likely… Read More ›

Augmented Reality

Extending Museum Learning with ARIS

by Winifred Kehl, : Extending Museum Learning with ARIS A dozen museum educators stand nervously and watch a class of elementary school kids pour into the Minnesota History Center, iPods in hand. After a 10-minute orientation from their teachers, they stream into the exhibit about life on the American frontier. They’re using a program on the iPods… Read More ›

ARLearn for Authoring Mobile Serious Games

ARLearn is a cloud-based tool suite for educators and learners supporting different phases and activities for field trips, role-playing games and classroom response systems.. Learners can use the ARLearn app to explore and annotate the real world, while teacher can monitor their progress in real time. On this web site you can check out the source code of… Read More ›

NMC Horizon Report – Preview 2013 Higher Education Edition

from The New Media Consortium (NMC) The NMC Horizon Report > 2013 Higher Education Edition is a collaborative effort between the NMC and the EDUCAUSE Learning Initiative (ELI), an EDUCAUSE Program, and is slated to be released in February 2013. The tenth edition will describe annual findings from the NMC Horizon Project, a decade-long research project designed to… Read More ›

Google’s Mobile Future Is Now

Google Now is a tool that brings together virtually everything Google knows about you and where you are and then turns all of this information into a useful dashboard on your phone. TechCrunch gave a review on related clues to figure what Google’s mobile future will be: Google’s Mobile Future Is Now. Google Now is a standard feature… Read More ›

7 Augmented Reality Apps Good for Informal Learning

Holidays are good for informal learning beyond the walls of classrooms. The following Augmented Reality (AR) applications could be both educational and entertaining in different environments. (we skipped those with rating not good enough) Visilizer AR Price : Free Christmas is a time of joy, excitement and magic so we at have decided that… Read More ›

10 Ways Augmented Reality Could Change Learning Experience

By  Ken Myers, first appeared on : How Augmented Reality Can Change Teaching The technology behind Augmented Reality is taking a real-world view and enhancing it with computer-generated imagery. Whether this is done by using a computer monitor and camera or fitted goggles to imprint imagery in the lenses, augmenting in this manner has great… Read More ›

5 Predictions on Mobile Learning

Mobile is what’s happening.  TechCrunch alerted to us in Web 3.0: The Mobile Era: Here’s a quick review for the technology waves over the last roughly 20 years.  Web 1.0 was about web connectivity, the giants of that epoch catalyzed by Netscape were companies like AOL, Yahoo, and Google. Web 2.0 was social, with Facebook, LinkedIn, Zynga, Twitter, and… Read More ›

20 Augmented Reality Experiments in Education

by Staff Writers at Augmented reality is exactly what the name implies — a medium through which the known world fuses with current technology to create a uniquely blended interactive experience. While still more or less a nascent entity in the frequently Luddite education industry, more and more teachers, researchers, and developers contribute their… Read More ›

How Google Glasses Will Change Our Education

by Staff Writers at Education is already seeing some major changes in light of new, cutting-edge technologies. Students can now access educational information from virtually anywhere at any time, and mobile devices are influencing some to flip their classrooms, changing the educational experience altogether. While current technologies are making waves, further changes linked to… Read More ›