Connecting dots of digital learning

Tag Archive for ‘authentic learning’

Mobile learning design, Contextualised Mobile Learning

Design of Contextualised Mobile Learning Applications (#mlearning)

The chapter 5 in the open licensed ebook “Increasing Access through Mobile Learning”(published by Commonwealth of Learning and Athabasca University, 2014) discusses several issues about linking the user experience to the current context of use.  (authored by Marcus Specht) The linking of the mobile learning support to the current context is seen as key to efficient and effective design of mobile learning applications…. Read More ›

STEAM and Maker Education: Inclusive, Engaging, Self-Differentiating

By Jackie Gerstein, Ed.D. When a kid builds a model rocket, or a kite, or a birdhouse, she not only picks up math, physics, and chemistry along the way, she also develops her creativity, resourcefulness, planning abilities, curiosity, and engagement with the world around her. Maker Education, as I observed, has the following characteristics: Participation is… Read More ›

8 Reasons Why We Should Teach to the Game (#GBL)

from James Paul Gee, David Williamson Shaffer : Looking where the light is bad: Video games and the future of assessment Abstract In the past we have referred to games as good “learning engines.” Here we argue that games are good learning engines because they are first good assessment engines. Games require the kind of thinking that we… Read More ›

Self-Directed Learning Well Explained and 27 Actions

TeachThought.com has a series of posts about self-directed learning by Terry Heick and the staff, well worth a read! “Learning is most effective when it’s personalised; it means something to the learner. That happens when people feel they are participants and investors in their own learning, shaping what and how they learn, and able to articulate… Read More ›

ARLearn for Authoring Mobile Serious Games

ARLearn is a cloud-based tool suite for educators and learners supporting different phases and activities for field trips, role-playing games and classroom response systems.. Learners can use the ARLearn app to explore and annotate the real world, while teacher can monitor their progress in real time. On this web site you can check out the source code of… Read More ›

The Role Making Can Play in Education and Future Work

“American kids should be building rockets and robots, not taking standardized tests.”  –  By Dale Dougherty Learning by Making In this post “Learning by Making” published on Slate Magazine site, Dale elaborated:  “Learning by doing” was the distillation of the learning philosophy of John Dewey. He wrote: “The school must represent present life—life as real and vital… Read More ›

U of Virginia’s MOOC Connects Students with Real Businesses and Nonprofits

This is a news released from U. of Virginia about its MOOC, a brilliant idea of using MOOC as a platform to bridge opportunities for win-win-win. ***** 05/02/2013 The University of Virginia Darden School of Business today announced that more than 52,000 students have registered for Professor Michael Lenox‘s first Massively Open Online Course (MOOC) for Coursera, “Foundations… Read More ›

There is Only One Classroom in The World

“MOOC’s story tells us that scale is interesting because it allows us to offer a high quality product at a very low marginal cost per student, which is what allows us to take people who really can’t pay for an education. The move from pre-printing press to post-printing press is an one-time transition in history of… Read More ›

Using The Web as An Open Gaming Platform

Now hacking and remixing are in, they bring the opportunity of learning by making and playing. Scratch 2.0 This week Scratch just released Scratch 2.0 (a public beta stage as of January 28, 2013) with a whole new experience of web-based environment, cloud computing and welcoming remixing and collaboration! Take a look : (from Scratch… Read More ›

Zebrafish Makes a Difference in Science Education

Zebrafish, a peer-reviewed journal from Mary Ann Liebert, Inc., publishers has the world’s leading zebrafish researchers contributing to the community’s global efforts to promote science education. Scientific papers, many authored by students in grades K-12, as well as articles highlighting innovative curricula and educational tools, a collection of abstracts (including student, parent, and teacher authors), and an… Read More ›

What Are Hacker Scouts ?

Hacker Scouts are modern-day scouts focusing on technology and DIY skills. Muhammad Saleem introduced part of a new maker movement in this infographic. It’s highly recommended to read “Research Report on Why Maker-Driven, Connected Learning is Important”  for deeper understanding of this topic. Also visit DIY.org to view tons of creations submitted by young makers. Please include attribution… Read More ›

Research Report on Why Maker-Driven, Connected Learning is Important

Young learners today have the whole world at their fingertips in ways that were unimaginable just a generation ago. No matter how broad and deep the knowledge they need, everything is just a click away. How will their learning be different ? How should they benefit from that and not the opposite ? A report about… Read More ›

Teaching With the Library of Congress

Did you know that the Library of Congress has a huge selection of materials designed to be used in the classroom? Muhammad Saleem shared with us an infographic on the classroom materials and professional development resources available at the Library of Congress, first appeared on BestCollegeOnline.com. Please include attribution to BestCollegesOnline.com with this graphic. Related article : The Teacher’s… Read More ›

Design, Build and Transform Education

Studio H is a public high school “design/build” curriculum that sparks community development through real-world, built projects. Originally launched in rural Bertie County, North Carolina, Studio H is now based at REALM Charter School in Berkeley, CA. By learning through a design sensibility, applied core subjects, and industry-relevant construction skills, students develop the creative capital,… Read More ›

Professor Talks About Gamification in Academia

University of Michigan Professor Lampe is using gamification in his 200-student lecture classes to make them more interesting. He says big-class lectures can often be as boring for the professor as they are for the students. A little bit of game-type action can spice things up and make classes more interesting. Near the end of the video he points… Read More ›