Tag Archive for ‘digital storytelling’
Osmo, a gaming platform that can bring Leap Motion-style gameplay to anyone with an iPad. The goal of Osmo is to bring a physical and social learning experience to the iPad. In front of an iPad, Osmo can create a shared space between friends, and between humans and the machine. It transforms the human-device interaction… Read More ›
This is a research document about transmedia storytelling, made by students of the Utrecht School of the Arts in assignment for the theatre company Tryater. Along with our own work, we’ve also examined transmedial work made by others, in order to get a better view on what has already been done in this line of… Read More ›
by Máirín Duffy (Red Hat), from OpenSource.com (licensed under CC BY-SA) Image credits: Flickr user Leszek.Leszczynski Every tool in this talk is available via Fedora 17, the latest version of Fedora. Here’s a quick rundown of the tools represented in this talk. MyPaint and Krita are fantastic sketching apps that feature natural-feeling digital brushes. Darktable is a raw image processing… Read More ›
Inanimate Alice is a digital novel (with text, images, sound, and interaction) narrated by a girl named Alice who travels the world with her family and her virtual friend Brad. There are so much teachers and students can do with it. Copied from its recent flyer : Nurturing Old and New Literacies Teachers around the… Read More ›
Making games in the classroom could be daunting to get started, especially when graphics and interfaces are involved. So creating text adventures (or interactive fictions, IF) is a great start for building the capacity of game design and traditional literacy – reading and writing. Anastasia Salter of ProfHacker selected some free tools sutiable for classrooms. Make Games in the… Read More ›
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by John Hardison, this article first published on GettingSmart.com : Flip a Class & Create a Movie: A Dream Come True Proudly, I am a teacher and a dreamer. With all discrepancies of skills and talents set aside, I relate to Steven Spielberg in at least one area: I, too, “dream for a living.” I dream of… Read More ›
Alex Warren is the creator of the Quest text adventure game system, a free and open source authoring tool for text adventures. You don’t need any programming experience to get started with it, and it can run entirely in a web browser so you don’t even need to download anything. The system is open and… Read More ›
Remixing enables participation, and thus encourages creativity, ownership, and collaboration. In the following MIT video from an conference in 2007, the value of remixing in learning and examples were discussed. MIT’s studies on this new media literacy and the opportunity for digital learning started so many years ago, but we haven’t seen it is applied… Read More ›
6 outstanding examples of human-centered approach in data analysis show us the best route to take as technology becomes more and more central to our daily lives.
Flipped classrooms and online learning are here to stay, even explode. Watching videos is a crucial part for the learning. To be honest, watching videos on the screens often makes me sleepy unless the videos are more like a performance instead of lecturing. But of course a performance is a kind of visual arts appealing… Read More ›
“Mozillians are people who make things. Moving people from consumption to creation is Mozilla’s goal.” — Mitchell Baker, Mozilla Chair We think Mozilla’s offerings and projects will help a lot on learning based on constructionism and learner-centered methodology. Here are some resources. WebMaker The goal: help millions of people move from using the web to making the web. As part of… Read More ›
(news from UNESCO website) UNESCO supports the Media and Information Literacy (MIL) and Intercultural Dialogue University Network in the launch of an online course in MIL and intercultural dialogue. The course is designed for teachers, policy makers and professionals. It is led by the Queensland University of Technology (QUT) and will be offered over 13… Read More ›
By Ken Myers, first appeared on GettingSmart.com : How Augmented Reality Can Change Teaching The technology behind Augmented Reality is taking a real-world view and enhancing it with computer-generated imagery. Whether this is done by using a computer monitor and camera or fitted goggles to imprint imagery in the lenses, augmenting in this manner has great… Read More ›
What’s Creative Commons license? Foter has made this introductory infographic for you!