Tag Archive for ‘game-based learning’
Game-Based Learning (#GBL) and ADHD
From paper : GAME-BASED LEARNING AND ADHD, by Safia Doumani, California State University San Marcos, Spring, 2013 It is a common story: The same child who cannot stay at his desk for more than fifteen minutes at a time is perfectly happy to spend six hours at home mastering his favorite video game. The real problem might not be… Read More ›
A Short Introduction to MineCraft Pedagogy
by Santeri Koivisto, Some thoughts about MinecraftEdu in a classroom About the author: Santeri Koivisto is one of the creators of MinecraftEdu. He mostly does the boring business stuff in the company, but he’s also a teacher in Finland and education enthusiast. His thoughts effect heavily on the way Minecraft and MinecraftEdu are being used in everyday… Read More ›
Play and Learn Weekly – May.12, 2012 (#GBL)
What’s happening in the convergence of play and learn? (Game-Based Learning) News How 3 Social Good Platforms are Building Change Communities Thousands of changemakers gathered at the 92YTribeca on Wednesday for Mom+Social, a one-day gathering focused on motherhood and the role of social media, technology, and philanthropy to improve the health of moms and children everywhere…. Read More ›
A Free Game for Exploring International Space Station – Spacewalk
Spacewalk is a networked interactive experience about taking a space walk outside of the International Space Station. This multiplayer game lets players collectively take on the role of astronauts navigating and exploring the structure of the space station. Spacewalk is an interactive experiment in alternative control schemes, free-form play, virtual embodiment, and metagame communication. Spacewalk was… Read More ›
Transforming Education with #Gamification: The Past, Present and Future (#GBL)
The education industry is in transition – from the obvious changes being wrought at the university level to wrenching, systemic transformation at K-12 in the United States. At the same time, educators are no strangers to games and gamification — they’ve long been used in the classroom. But if it’s such a powerful tool, why… Read More ›
Managing the Good and Bad of Technology in Learning
The serious, up and down sides of play…. How to balance play and learn with technologies? As kids are surrounded by technologies in classrooms and at home, we should take different sides of facts into consideration. As researchers are looking to leverage the engagement of games for learning, should we think seriously about the down… Read More ›
Play and Learn Weekly – May.5th, 2013 (#GBL)
What’s happening in the convergence of play and learn? (Game-Based Learning) News Zynga To Launch Learning Games Accelerator Zynga.org will spend $1 Million and partner with NewSchools Venture Fund to create an accelerator that focuses on edtech and learning games. Together, Zynga.org and NewSchools Venture Fund have launched an “edtech” accelerator “focused on enhancing the… Read More ›
Digital Game-Based Language Learning with Interactive Fiction (PART 2)
The first post in this series explored how digital games, and how text-based Interactive Fiction in particular, might offer language learners a potentially more engaging and interactive learning experience. Being both a digital game and a form of electronic literature, it encompasses the unique learning and cognitive affordances of both mediums, allowing for deeper interaction… Read More ›
What Do Kids Turned Learning Game Designers Inspire Us? (#GBL)
Kids need to be content creators, not only information consumers. This sounds like a cliche. But someone might think the idea is just a buzzword. It’s not necessarily urgent. In the following case, we observe that kids are in charge of their own project – making a game to join the Healthivore Video Game Contest…. Read More ›
Play and Learn Weekly – Apr.28, 2013
What’s happening in the convergence of play and learn? (Game-Based Learning) News Playing Tetris video game ‘fixes lazy eye’, doctors say Canadian doctors say they have found an inventive way to treat lazy eye – playing the Tetris video game. The McGill University team discovered the popular tile-matching puzzle could train both eyes to work… Read More ›
Play and Learn Weekly – Apr.21, 2013 (#GBL)
What’s happening in the convergence of play and learn? (game-based learning) News Game based learning market driven by the growth in mobile-based educational games The game based learning market has been forecast to increase at a compound annual growth rate (CAGR) of 15.6% through to 2016, driven by the growth in mobile-based educational games and… Read More ›
Alternate Reality Game (ARG) for K-12
Milton Chen at The George Lucas Educational Foundation talked about “Games and the Common Core: Two Movements That Need Each Other“, a good point is : …we should recognize that the Common Core Standards in language arts and math are outcomes, not subject areas, and that there should be multiple paths to achieving the higher and… Read More ›
Creating Values from Play – Tiltfactor
Tiltfactor, the interdisciplinary innovation studio dedicated to designing & studying games for social impact, was founded and is led by Dr. Mary Flanagan. Skilled at designing catchy games that teach people something or create new knowledge, the lab always follows up with rigorous research that proves the approach and creates tangible results. Tiltfactor has created unique game… Read More ›
Games Based Learning through Text Adventures (#GBL)
Reblogged from Remixing College English, this is an awesome article for bringing game-based learning into classrooms. (license : CC BY) photo credit: Sergey Galyonkin via photopin cc This week in the Games Based Learning MOOC, we’ve been focusing on two tools for GBL: AR/ARGs and Interactive Fiction/Text Adventures. As I’ve mentioned in a previous post, I’m planning to integrate IF into… Read More ›
Play and Learn Weekly – Apr.14th, 2013 (#GBL)
What’s happening in the convergence of play and learn? (Game-based learning) News Serious Game Award Competition Games for Change 17 – 19 Jun 2013 | New York Fee: Yes Open to public: Yes The Games for Change Festival is the largest gaming event in New York City and the leading international event uniting “games for… Read More ›
Collaborative LEarning GAme DEsign Environment
When developing Serious Games (SGs) for academic purposes, not only is there a budgetary challenge, but there is also the challenge of integrating enough educational value without sacrificing the fun characteristics. Various participants have to collaborate to balance all the important elements : project manager, cognitive specialist, domain experts, storyboard writer, artistic director, pedagogical expert, programmers…… Read More ›
Learning Java by Playing Video Games
Computer scientists at the University of California San Diego (UCSD) have created a video game that teaches students how to program in Java by casting spells and saving the world. The game, called CodeSpells, is a first-person, problem-solving adventure game, where the player takes the role of a wizard exploring a fantasy world inhabited by…well, gnomes. In this game, you… Read More ›
10 Findings About Game-Based Learning (#GBL)
by Karl Kapp These are my slides from my fill-in session at the ASTD Evidence-Based Learning Conference. It was a great conference filled with wonderful questions, ideas and thoughts. 10 Take-Aways for serious game designers, educators and trainers :
Debates about Gamification and Game-Based Learning(#GBL) in Education
by Justin Marquis Ph.D., from OnlineUniversities.com There is a tendency in life to see things in absolutes. Sensationalist media thrives on the love/hate, friend/enemy, smash hit/trash it dichotomy. The proposition of including games in the classroom at any level is no different. There are those who love the concept and are all in for redesigning… Read More ›
Play and Learn Weekly – Apr. 7th, 2013 (#GBL)
What’s happening in the convergence of play and learn? (game-based learning) News Serious Games Effective in Teaching Open Innovation and management (from OpenInnovation.eu) Recently, an article about the effect of serious games on teaching and learning the essentials of (open) innovation and innovation management has been published on the ssrn. The authors have researched a group of students from… Read More ›
“How To Do Research” Game
“How To Do Research” game is presented by Kentucky Virtual Library. It’s designed for kids to learn how to do research independently with kids-friendly user experience. Did you know that you can access “all the information in the known universe”? It’s true! In libraries and on the internet, you can find answers to almost any question… Read More ›
17 Things about Alternate Reality Games(#GBL)
from : Motivation in alternate reality gaming environments and implications for learning Alternate Reality Games(ARG) are being used increasingly in Higher Education as a way of providing a stimulating context for student learning. However, several instances have shown that students are not as motivated to take part in this type of active learning activity as might… Read More ›
Play and Learn Weekly – Mar.31th, 2013 (#GBL)
What’s happening in the convergence of play and learn? (Game-Based Learning) News Youth-Led STEM Game Design Workshops As part of the National STEM Video Game Challenge, Global Kids youth leaders in the Playing for Keeps program designed and led game design workshops that will reach over 200 New York City youth at more than ten Hive NYC… Read More ›
8 Reasons Why We Should Teach to the Game (#GBL)
from James Paul Gee, David Williamson Shaffer : Looking where the light is bad: Video games and the future of assessment Abstract In the past we have referred to games as good “learning engines.” Here we argue that games are good learning engines because they are first good assessment engines. Games require the kind of thinking that we… Read More ›
Play as Mayors, Build Green Cities and Learn Science
Plan It Green is part of a growing trend that utilizes digital gaming to engage players around significant social issues. Plan It Green, the Big Switch is an online game that allows players to design and create their own energy-efficient city of the future! (features from the game website as below) Build new energy technologies and advance… Read More ›
Play and Learn Weekly – Mar.24th, 2013 (#GBL)
What’s happening in the convergence of play and learn? (Game-Based Learning) News International Apps/Games Competition Ends with Selection of Five Finalists The U.N. Alliance of Civilizations recently wrapped up its inaugural international mobile apps and games competition called Create UNAOC Challenge 2012 with the selection of five finalists who were each awarded $5,000 to refine their interactive creations. Here are the five finalists in Create… Read More ›
Game Over – Try Again – Level Up (#GBL)
Creating effective classroom experiences through game-based mechanics and community, it works for children as well as adults. How I turned my classroom into a ‘living video game’—and saw achievement soar Teacher : Joli Barker Students : second graders School : Earl H. Slaughter Elementary School in McKinney, Texas I began the transformation of my classroom by looking at… Read More ›
Join the Journey of Ludwig and Save Humankind
2098. Mankind has consumed all the earth’s fossil fuels and is forced to live on gigantic city ships that orbit the planet. A collision with an unknown flying object means an emergency landing is unavoidable. But without a helper down on earth, that’s as good as impossible… Do you have what it takes to be… Read More ›
Research: Playing Video Games Every Day Can Improve Cognitive Performance
Yesterday GamePolitics.com posted about the research result from Adam Chie-Ming Oei and Michael Donald Patterson (from Nanyang Technological University, Singapore). Published this week in the open access journal PLOS ONE, the research found that playing video games a little bit every day can improve cognitive performance. The research is based on a study conducted by Oei… Read More ›
Play and Learn Weekly – Mar.10th, 2013 (#GBL)
What’s happening in the convergence of play and learn? (game-based learning) News Bill Gates To SXSWedu: Education Change Is Hard Closing out a week of enthusiasm and energy at SXSWedu, Bill Gates reminded the crowd that what’s happening now echoes a surge of enthusiasm from the late 1990s, when the Web seemed to be opening limitless… Read More ›
Startup Heroes: Learn Entrepreneurship the Fun Way (#GBL)
Dear Readers, I am the co-founder and CEO of the Startup Heroes, an online entrepreneurship educational game simulating the process of the startup creation in an engaging, interactive and risk-free real-life 3D environment. We are living an amazing journey! Most of the students today perceive entrepreneurship as too risky, too costly, too scary and… simply unknown! It is… Read More ›
Interactive Games in Social Science Classroom
Moblab made a persuasive inforgraphic about game-based learning with the result from interview with hundreds of economic professors. Based in Pasadena, CA, MobLab is a venture capital backed startup dedicated to delivering mobile education for interactive games in social science classroom. Led by founders from Caltech, it’s a group of dedicated engineers, academics, designers, and entrepreneurs. With a… Read More ›
Let the Games Begin to Make A Change
Maybe you already know the non-profit organization “Game for Change”, but, “can games really make changes in our lives and society?” you ask. “9 MINUTES” MOBILE GAME EVALUATION DEMONSTRATES POSITIVE CHANGE FOR PREGNANT WOMEN The game was developed for feature phones commonly used in India and East Africa. Learn more here. 9 Minutes plays out the adventure of… Read More ›
Inanimate Alice – Digital Storytelling and Creating Your Own
Inanimate Alice is a digital novel (with text, images, sound, and interaction) narrated by a girl named Alice who travels the world with her family and her virtual friend Brad. There are so much teachers and students can do with it. Copied from its recent flyer : Nurturing Old and New Literacies Teachers around the… Read More ›
Play and Learn Weekly – Mar.3rd, 2013 (#GBL)
What’s happening in the convergence of play and learn? (#GBL) News Playing to learn: Panelists at Stanford discussion say using games as an educational tool provides opportunities for deeper learning The panel discussion, held at the Graduate School of Education (GSE) on Feb. 26, was part of the yearlong public course, Education’s Digital Future (Educ 403x). –… Read More ›
ARLearn for Authoring Mobile Serious Games
ARLearn is a cloud-based tool suite for educators and learners supporting different phases and activities for field trips, role-playing games and classroom response systems.. Learners can use the ARLearn app to explore and annotate the real world, while teacher can monitor their progress in real time. On this web site you can check out the source code of… Read More ›
World of Classcraft Turns Classrooms into Adventures ! (#GBL)
Shawn Young, a Canadian high school teacher has turned his classroom into a World of Warcraft-style Role Playing Game, and it’s insanely cool. He designed a web-based engine for running the game – World of Classcraft. During class, the teacher plays the role of game master. Using the platform, the teacher manages XP and damage, generates events,… Read More ›
Making Interactive Fictions in Classrooms
Making games in the classroom could be daunting to get started, especially when graphics and interfaces are involved. So creating text adventures (or interactive fictions, IF) is a great start for building the capacity of game design and traditional literacy – reading and writing. Anastasia Salter of ProfHacker selected some free tools sutiable for classrooms. Make Games in the… Read More ›
Adaptivity in Learning Games and Simulations (#GBL)
Data-driven adaptivity in learning process is getting attention recently, but adaptivity in learning or entertainment games isn’t a new research interest. One good reading is this paper in IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES: Adaptivity Challenges in Games and Simulations: a Survey. Static game content and its pre-defined variations, based on low-resolution profiles, all… Read More ›
Games and Learning, Health and Social Impact
The majority of Americans regularly play computer and video games, spending billions of hours deeply immersed in their favorite interactive games. Only a tiny fraction of this time, however, is spent on video games specifically designed for learning, health or social impact. At an August 2012 meeting hosted by the White House Office of Science… Read More ›



