Connecting dots of digital learning

Tag Archive for ‘game-based learning’

Psychometric Considerations in Game-Based Assessment

The Institute of Play has released a white paper called “Psychometric Considerations in Game-Based Assessment”, it is a work of multidisciplinary scholarship. It’s also the first publication of multidisciplinary collaboration. GlassLab brings together game designers, learning scientists, and psychometricians from Institute of Play, the Entertainment Software Association, Electronic Arts, Educational Testing Service, Pearson’s Center for Digital… Read More ›

GlassLab Game Design Handbook

Game Design Handbook from GlassLab

Meaningful games create powerful impacts on players, fostering a positive learning culture that enables expression and the ability to learn from failure. GlassLab’s Game Design Handbook serves as a living, quick, and actionable resource for learning game design for developers (though every person is a game designer at heart!). A good resource!! We especially love… Read More ›

How Learning Games Are Used to Support Formative Assessment

The A-GAMES Project is a collaboration between the University of Michigan and New York University. The research was funded by the Bill & Melinda Gates Foundation. The A-GAMES project (Analyzing Games for Assessment in Math, ELA/ Social Studies, and Science) studied how teachers actually use digital games in their teaching to support formative assessment. The study… Read More ›

gamification

Exploring #Gamification Techniques for Classroom Management

Exploring Gamification Techniques for Classroom Management. Paper Presented at Games+Learning+Society 9.0, Madison, WI. Available online here. (Author: Scott Nicholson, Syracuse University School of Information Studies) Abstract A variety of gamification techniques from the literature are used in two college courses. Some techniques, such as an experience point-based system and leaderboards, proved confusing or frustrating, while other techniques,… Read More ›

Flow channel

Game Design and the Zone of Proximal Development

It’s an experience many parents have had: From time to time my kids invite me to play video games with them. We pick a multiplayer game like MarioCart or Halo and they proceed to beat me silly. I keep trying to show moderately credible performance with little success. And I wonder, “How long would I… Read More ›

connected learning in the Starcraft community

Connected Learning in the Starcraft II Community

StarCraft, a real-time strategy game developed by Blizzard Entertainment, has been labeled by many of its participants as the chess of the twenty-first century. A report published by the Digital Media and Learning Research Hub has interesting findings about this addictive game. By examining the StarCraft II community from both player and developer perspectives, the understanding of the… Read More ›

The Future of E-Ducation Report

The Future of E-ducation

The latest SVC2UK White Paper, “The Future of E-ducation“, has been written in collaboration with  Gold Mercury International, the Corporate Vision® Strategy Think Tank.  The Paper draws on many of the case studies from  SVC2UK  2013 and explores what the future is likely to look like for teachers and students. This report looks at the… Read More ›

Mozilla open badge

Gamifying Learning with Moodle (#GBL)

Think Moodle is an old and boring LMS, think again! There are quite a few emerging platforms aiming to facilitate “gamification of education”, but who can resist our old brother Moodle who is free, open-source, community-driven and has caught up the trend of gamifying learning. Badge, badge, badge From Moodle 2.5 and after, it’s possible… Read More ›

transmedia storytelling

Alternate Reality Game (#ARG) and Mobile Learning (#mlearning)

An Alternate Reality Game (ARG) is an interactive networked narrative that uses the real world as a platform and uses transmedia storytelling to deliver a story that may be altered by participants’ ideas or actions. The form is defined by intense player involvement with a story that takes place in real-time and evolves according to participants’ responses. Subsequently, it is shaped… Read More ›

Three Things Game Designers Need to Know About Assessment (#GBL)

Princeton, N.J. (November 7, 2013) — Members of Educational Testing Service’s (ETS) Research & Development (R&D) division led the assessment research behind GlassLab’s new educational game SimCity™EDU: Pollution Challenge!  This new game brings elements of computer gaming to the world of education — providing assessment and learning in an environment that is engaging and exciting. ETS researchers are collaborating with… Read More ›

ARLearn streetview

How to Design Mobile Game-Based Learning (#GBL, #mlearning) – Part II

This question has been raised for a long time : How can we make learning as engaged as playing games? Because if it’s possible, we can expect higher and richer learning outcomes. As mobile learning is becoming the new focus of education, we are still asking this question. “Too often instructional design is about the… Read More ›

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How to Design Mobile Game-Based Learning (#GBL, #mlearning) – Part I

Using game-based learning(GBL) or playful design for mobile learning is a great idea since people like to play games on their mobile devices. Game-Based Learning isn’t simply adding badges and leader boards to existing training. Carlton Reeve had created a series on how learning theories overlap with games. TechNavio’s analysts forecast the Global Game-based Learning… Read More ›

How to Use Game Mechanics and Elements in Learning Games?

Do you want to add games to your training solution set but aren’t sure how to get started? Bottom-Line Performance just published a white paper to help learning professionals integrate games into their training, and create meaningful learning games. It covers the basics involved in game design. There are lots of examples included. A game’s mechanics are… Read More ›

innovating pedagogy

Innovating Pedagogy 2013 Report from Open University

The “Innovating Pedagogy” series of reports from Open University explores new forms of teaching, learning and assessment for an interactive world, to guide teachers and policy makers in productive innovation. This second report update proposes ten innovations that are already in currency but have not yet had a profound influence on education. MOOCs In the… Read More ›

Game Studies with rgMOOC 2 (Rhetoric and Game-Based MOOC)! (#GBL)

Gamers and non-gamers, enjoy this game studies MOOC in game-based learning style. rgMOOC 2, or “Rhetoric and Composition: The Persuasive Power of Video Games as Paratexts” (bookmark http://bit.ly/rgmoocourse), is the second version of a pilot and an experimental rhetoric and game-based massive open online course that will run 10-weeks between September 2, 2013 – November 10, 2013. This… Read More ›