Tag Archive for ‘Game Design’
What Do Kids Turned Learning Game Designers Inspire Us? (#GBL)
Kids need to be content creators, not only information consumers. This sounds like a cliche. But someone might think the idea is just a buzzword. It’s not necessarily urgent. In the following case, we observe that kids are in charge of their own project – making a game to join the Healthivore Video Game Contest…. Read More ›
Alternate Reality Game (ARG) for K-12
Milton Chen at The George Lucas Educational Foundation talked about “Games and the Common Core: Two Movements That Need Each Other“, a good point is : …we should recognize that the Common Core Standards in language arts and math are outcomes, not subject areas, and that there should be multiple paths to achieving the higher and… Read More ›
Creating Values from Play – Tiltfactor
Tiltfactor, the interdisciplinary innovation studio dedicated to designing & studying games for social impact, was founded and is led by Dr. Mary Flanagan. Skilled at designing catchy games that teach people something or create new knowledge, the lab always follows up with rigorous research that proves the approach and creates tangible results. Tiltfactor has created unique game… Read More ›
Collaborative LEarning GAme DEsign Environment
When developing Serious Games (SGs) for academic purposes, not only is there a budgetary challenge, but there is also the challenge of integrating enough educational value without sacrificing the fun characteristics. Various participants have to collaborate to balance all the important elements : project manager, cognitive specialist, domain experts, storyboard writer, artistic director, pedagogical expert, programmers…… Read More ›
10 Findings About Game-Based Learning (#GBL)
by Karl Kapp These are my slides from my fill-in session at the ASTD Evidence-Based Learning Conference. It was a great conference filled with wonderful questions, ideas and thoughts. 10 Take-Aways for serious game designers, educators and trainers :
17 Things about Alternate Reality Games(#GBL)
from : Motivation in alternate reality gaming environments and implications for learning Alternate Reality Games(ARG) are being used increasingly in Higher Education as a way of providing a stimulating context for student learning. However, several instances have shown that students are not as motivated to take part in this type of active learning activity as might… Read More ›
Play and Learn Weekly – Mar.31th, 2013 (#GBL)
What’s happening in the convergence of play and learn? (Game-Based Learning) News Youth-Led STEM Game Design Workshops As part of the National STEM Video Game Challenge, Global Kids youth leaders in the Playing for Keeps program designed and led game design workshops that will reach over 200 New York City youth at more than ten Hive NYC… Read More ›
8 Reasons Why We Should Teach to the Game (#GBL)
from James Paul Gee, David Williamson Shaffer : Looking where the light is bad: Video games and the future of assessment Abstract In the past we have referred to games as good “learning engines.” Here we argue that games are good learning engines because they are first good assessment engines. Games require the kind of thinking that we… Read More ›
ARLearn for Authoring Mobile Serious Games
ARLearn is a cloud-based tool suite for educators and learners supporting different phases and activities for field trips, role-playing games and classroom response systems.. Learners can use the ARLearn app to explore and annotate the real world, while teacher can monitor their progress in real time. On this web site you can check out the source code of… Read More ›
Making Interactive Fictions in Classrooms
Making games in the classroom could be daunting to get started, especially when graphics and interfaces are involved. So creating text adventures (or interactive fictions, IF) is a great start for building the capacity of game design and traditional literacy – reading and writing. Anastasia Salter of ProfHacker selected some free tools sutiable for classrooms. Make Games in the… Read More ›
Play and Learn Weekly – Feb.24th, 2013 (#GBL)
What’s happening in the convergence of play and learn? News Half The Sky Launches Facebook Game To Provide Funding For Women And Girls Worldwide That’s the concept behind “Half the Sky Movement: The Game,” a new Facebook game that engages players in a series of stories and adventures related to the challenges facing women and… Read More ›
Game On
Reblogged from edtechdigest.com: From imagination to implementation: the power of collaboration between game designers and teachers “As a teacher, you’re normally an island in a school. If you’re lucky, you have a colleague to consult with. If you’re unlucky, you’re alone in planning and implementing your curriculum until someone periodically comes in to judge you…. Read More ›
Teaching Kids to Program Using Scratch and the Kinect
Stephen is a computer science lecturer with the Institute of Technology Tallaght, where he lectures on Software Development and Interactive Media Design & Development. He focuses on creative coding and interactive art using technologies such as Processing, openFrameworks, Cinder and OpenGL. He is also the author of Kinect2Scratch : Kinect2Scratch allows data from the Microsoft Kinect… Read More ›
Game Closure launches free tools for anyone to build fast mobile-web games
Reblogged from VentureBeat: After two years of development, Game Closure is launching a software development kit to enable game creators to marry HTML5 with Javascript to create fast-moving web games that incorporate graphics acceleration. In the past, gamemakers have tried to embrace HTML5, the new lingua franca of the web, to create games that can… Read More ›
Developing A Strategy for Game-Based Learning (#GBL)
EDUCAUSE Center for Applied Research (ECAR) had published a paper about GAME-BASED LEARNING: DEVELOPING AN INSTITUTIONAL STRATEGY in last August. As the idea of gamification and game-based learning are gaining awareness in higher education, it provides a useful framework for overall policy consideration. It’s very different to use game thinking in one course and a system implementation. Games… Read More ›
Text adventure games are still new
Reblogged from Text Adventures Blog: Cross-posted to Gamasutra. This blog post is based on part of my AdventureX talk from December – hopefully a video of that will be available soon. Every couple of weeks, it seems, another games journalist writes an article about how they’ve rediscovered the long lost art of the text adventure… Read More ›
An Example of Developing A Successful Educational App (Infographic)
Mobile apps and tablet computing are playing more important roles in digital learning without doubt. Muhammad Saleem made this infographic about how in the span of 2 years an independent developer earned nearly $700,000 in profit from educational apps. It’s worth a read since now there are a lot of tools and resources helping you put your ideas… Read More ›
Minecraft in Schools
Reblogged from ikeane007: MINECRAFT IN SCHOOLS 1/17/2013 Minecraft in Schools Minecraft within Curriculum for Excellence Game-based learning is still little understood and underutilized within the Scottish Educational system. Minecraft is a sandbox game similar to Lego that allows the user to create a world using blocks. Minecraft is being used in America and around the… Read More ›
Free Resources to Support “Quest to Learn” Model
“What if school engaged students in ways that are exciting, empowering and culturally relevant? What if it became just one part of a community of learning that extends far beyond the classroom walls? What if it equipped students to view the world as a single uninterrupted opportunity to learn?“ This is the goal beyond “Quest… Read More ›
Using The Web as An Open Gaming Platform
Now hacking and remixing are in, they bring the opportunity of learning by making and playing. Scratch 2.0 This week Scratch just released Scratch 2.0 (a public beta stage as of January 28, 2013) with a whole new experience of web-based environment, cloud computing and welcoming remixing and collaboration! Take a look : (from Scratch… Read More ›
Re-imagine Education – Learning from Scientists Directly
About one year ago, as Apple announced its interest in digital textbook market, WIRED had an article which might not raise your awareness : Digital Textbooks Go Straight From Scientists to Students. Duke University’s Cachalot app, a novel digital textbook is designed for students enrolled in Duke’s Marine Megafauna class, but free for everyone, everywhere. Johnston, who… Read More ›
Healthivores Video Game Contest (K-12)
The first step to true learning is engagement. What better way to engage students these days than video games. That’s right… we said video games. Green Ribbon Schools has created a complete toolkit that will easily guide you through the process of how you can use meaningful online video game design to enhance students understanding… Read More ›
40 Game Building Tools and a MAGICAL tool for Learning
We are following the blog of Nicola Whitton, recently she pointed to a resource for building games for education purpose in this port : Tools for game building. The Making Games in Collaboration for Learning (MAGICAL) project, in which we’re a partner, has just released an updated version of its list of game-making environments (pdf). It contains information about nearly… Read More ›
Computational Thinking: A Digital Age Skill for All
Preparing students for their future in a rapidly changing world. A video from ISTE, CSTA, and NSF tells you how. (Scooped by Jean-Charles Blondeau onto Education 3.0, that’s where we came across this introductory video) This video points to a computational thinking (CT) resource page on ISTE, the following free resources are provided. The CT Toolkit - You can use resources in… Read More ›
Game-Based Learning Stories Based on Minecraft
Minecraft is the vision of Swedish geek extraordinaire Markus Persson, aka Notch. It was first released in 2009 for the PC and migrated to iPhone and Android mobile versions in 2011. In 2012 the game made its way onto the Xbox Live Arcade platform. Also there is MinecraftEdu, aims to bring the video game into the… Read More ›
Free Raspberry Pi Education Manual
Thanks to LifeHacker.com bringing our attention to the free Raspberry Pi Education Manual, which is a wonderful 172-page resource. (press here) Provided by a team of UK teachers from Computing at School (CAS), the PDF manual is a beginner’s guide to Scratch (an awesome visual programming environment), Python, the Linux command line, and more. You’ll find… Read More ›
NMSU Learning Games Lab Offers Free Apps
by Jane Moorman, New Mexico State University An easy, last-minute Christmas gift could be as simple as downloading an app. An estimated 2.4 billion apps are expected to be downloaded during the holidays. Thanks to app developers at New Mexico State University, new mobile device owners have access to free apps on a variety of research-based… Read More ›
Teacher Turned Game Designer Shares about Math Game-Based Learning
by Sarah Cargill, first published on GettingSmart.com : Q&A: Teacher Turned Game Designer Shares Lessons From The Biggest Story Problem The Biggest Story Problem Trailer from Imagine Education on Vimeo. The Biggest Story Problem, a independent documentary film aimed at examining the decline in math proficiency in the U.S. with global solutions, was produced this year. The… Read More ›
Pushing The Boundaries of Game-Based Learning – Institute of Play
Good gamers are good learners! Institute of Play – a not-for-profit design studio that pioneers new models of learning and engagement – is constantly pushing the boundaries of how game-like learning design can engage and empower learners. Let’s start this post from this quote from their latest article: If you’ve played enough well-designed games, you know that… Read More ›
Educators Are Well Positioned to Be Game Designers
Educators are well positioned to be game designers, but a lot of times teachers don’t feel that way because they don’t play games. Raymond Yan, senior vice president of DigiPen Institute of Technology and 2012 NAIS ( National Association of Independent Schools) Annual Conference speaker talks about how you can teach with games. He discussed the game-making… Read More ›
What’s Your Dream Classroom?
What’s your dream classroom? Enter Susan Fisher’s course site, what welcomes you is the epic music and visuals. The not too distant future is in your hands! Cool! During the Global Education Conference, Susan Fisher, Talented and Gifted Department Coordinator, Ridgeview I.B. Charter School, Fulton County Schools, Atlanta Georgia shared with us how she uses game-based… Read More ›
Learn Coding Like Learning New Languages
Estonia is implementing a new education program that will have 100 percent of publicly educated students learning to write code. Called ProgeTiiger, the new initiative aims to turn children from avid consumers of technology into developers of technology. So maybe you are like us asking : before our governments have computer programming courses integrated into… Read More ›
“Flow” in Learning Design
by Edwin McRae, Fiction Engine Jenova Chen has captured one of the most important learning advantages of games in…a game, of course. ’Flow’ is the name of the game, and a state of mind that all learners need to aspire to. It goes like this… • A sense of control; • A loss of self-consciousness; and… Read More ›
Changing The Game with Game-Based Learning (Resources)
Presented by Janelle Bence, Rafi Santo, Steve Moore and Kevin Hodgson Google Presentation Games and Learning Reading List: http://www.instituteofplay.org/wp-content/uploads/2011/11/Games-Learning-Reading-List-v1-1.pdf Games and Learning Webinars/Lectures: Katie Salen’s Connected Learning TV Webinar Making Learning Irresistible: 6 Principles of Game-Like Learning Game-Based Learning Communities on the Web: Digital Is Edweb’s games and learning group NWP Connect: Gamiacs Portals of Learning/Serious… Read More ›
Affordable Game-Based Learning Will Stay
Nicola Whitton is a Research Fellow at the Education and Social Research Institute at Manchester Metropolitan University, recently she shared again what she think will be the three big trends in games and learning in higher education in the near future. (details can be found in her paper : 3 Answers to The Problems of Game-Based Learning) Low cost gaming. The sector can’t… Read More ›
21 Greatest Scholars in Game-Based Learning
Some of the best and brightest minds in engineering, education, sociology, and computer science have been analyzing how to build, improve, and understand games for several decades. Their research has helped to yield games that are more effective (not to mention fun) than ever and that reflect our changing relationship with technology. Our friends at… Read More ›
Stories of Learning with Portal 2
Since its launch in June 2012, Valve’s free initiative Teach With Portals has brought Puzzle Maker to over 2,500 teachers nationwide, it aims to help teachers use the game Portal 2 to engage students in learning STEM. If you miss some part of the news, here is an introduction about “Teach With Portals”. By converting its level-building software, Hammer… Read More ›
What Do Students Think about Video Games?
There seem to be a lot of adults speaking on behalf of what students would benefit from, but has anyone asked whether students would like to see video games in the classroom? While I would have been excited about the possibility to mix school with video games when I was young, I am not sure… Read More ›
Game Mechanics and Learning Theory
Games create situated learning, where the player learns and applies the learning in relevant contexts. These contexts might be real-world or a fantasy. The situated learning is engaging, and requires more than just absorbing content. In order to level up in the game, players must apply and solve problems. Much of our traditional instruction does… Read More ›
10 Books for Reading to Level Up on Game-Based Learning
What books have you read for game-based learning? Which one would you like to recommend for others? Here is a list of the most mentioned books in articles of game-based learning. Part of this list refers to the selection by “Level Up Book Club” – an online book club with special interest on game-based learning… Read More ›



