Connecting dots of digital learning

Tag Archive for ‘Game Design’

Women-in-DesignThumb

Designing Women

Women account for only 11 percent of game designers and 3 percent of programmers, surprised ? Check out this infographic shared by www.webdesigndegreecenter.org. Source: WebDesignDegreeCenter.org The Numbers 51% of U.S households own a dedicated game console. Women 18 or older represent a significantly greater portion of the game-playing population (31%) than boys age 17 or… Read More ›

transmedia storytelling

Alternate Reality Game (#ARG) and Mobile Learning (#mlearning)

An Alternate Reality Game (ARG) is an interactive networked narrative that uses the real world as a platform and uses transmedia storytelling to deliver a story that may be altered by participants’ ideas or actions. The form is defined by intense player involvement with a story that takes place in real-time and evolves according to participants’ responses. Subsequently, it is shaped… Read More ›

ultimate online guide to video game development

Ultimate Online Guide to Video Game Design

“Ultimate Online Guide to Video Game Design” from OnlineGameDesignSchools.org Our mission in developing this guide is to provide in-depth resources to help you get started in becoming a video game designer. The job of video game designer is much like that of a movie director, and the path to that job is just as varied… Read More ›

ARLearn streetview

How to Design Mobile Game-Based Learning (#GBL, #mlearning) – Part II

This question has been raised for a long time : How can we make learning as engaged as playing games? Because if it’s possible, we can expect higher and richer learning outcomes. As mobile learning is becoming the new focus of education, we are still asking this question. “Too often instructional design is about the… Read More ›

structure sensor

What Do These Newest Technologies Mean to Mobile Learning? (#mlearning)

What Do These New Technologies Mean to Mobile Learning? (#mlearning) How will you put them in mobile learning scenarios? Are you interested to have them involved in your instructional design or inside classrooms?  Tweet your idea with #mlearning. Depth-Sensing Cameras Head to Mobile Devices The first mobile depth-sensing technology to hit the market is likely… Read More ›

Game Studies with rgMOOC 2 (Rhetoric and Game-Based MOOC)! (#GBL)

Gamers and non-gamers, enjoy this game studies MOOC in game-based learning style. rgMOOC 2, or “Rhetoric and Composition: The Persuasive Power of Video Games as Paratexts” (bookmark http://bit.ly/rgmoocourse), is the second version of a pilot and an experimental rhetoric and game-based massive open online course that will run 10-weeks between September 2, 2013 – November 10, 2013. This… Read More ›

Study Finds Clues on How to Keep Kids Engaged with Educational Games

(Press Release) If you want teams of students to stay engaged while playing educational games, you might want them to switch seats pretty often. That’s one finding from a pilot study that evaluated how well middle school students were able to pay attention to game-based learning tasks. Students at a Raleigh, N.C., middle school were… Read More ›

3 Things about #Gamification of Education and Training – So True

Gamification isn’t just adding points, badges and terms onto the current curriculum. 3 Things I Wish Everyone Knew about Gamification from Remixing College English made good points about gamification for education and training. It’s an excellent article, you could follow the blog if you are serious about transforming your course through leveraging the ideas from gaming. ***** #1: Schooling is… Read More ›

research report on game based learning design

Research Report on Game-Based Learning in Early Childhood (#GBL)

From MAGICAL  (Making Games in Collaboration for Learning) The use of digital game-based learning for early childhood is growing rapidly with technological enhancement, but without the academic research to determine its effectiveness. Despite the challenges of designing developmentally appropriate games with sound pedagogical bases, games are being published at an unprecedented rate, albeit with little or… Read More ›

game design

Learning by Designing Games (with useful resources, #GBL)

by Justin Marquis Ph.D., first published on OnlineUniversities.com When people think of gamification or game-based learning, they most often envision a classroom with students sitting at computers, playing games. What they never imagine is students in small groups out in the field interviewing people, in the library conducting research, sitting around a table with paper and… Read More ›

Virtual guides: A Hybrid Approach to Immersive Learning

This paper demonstrates the interesting ideas and examples of using virtual guides in immersive learning environment. It was presented at GameTech 2012 along with Cynthia Calongne, D.CS of Colorado Technical University about Virtual Guides blending the need for information with feedback and progress checks as learners perform learning activities within virtual world simulations and serious games…. Read More ›

game-based learning

What Do Kids-Turned-Learning-Game-Designers Inspire Us? (#GBL)

Kids need to be content creators instead of just information consumers. This sounds like a cliche – people might think the idea is just a buzzword, not necessarily an urgent matter. However, in the following case, we observe kids in charge of their own project – making a game to join the Healthivore Video Game… Read More ›

Alternate Reality Game (ARG) for K-12

Milton Chen at The George Lucas Educational Foundation talked about “Games and the Common Core: Two Movements That Need Each Other“, a good point is : …we should recognize that the Common Core Standards in language arts and math are outcomes, not subject areas, and that there should be multiple paths to achieving the higher and… Read More ›

Creating Values from Play – Tiltfactor

Tiltfactor, the interdisciplinary innovation studio dedicated to designing & studying games for social impact, was founded and is led by Dr. Mary Flanagan. Skilled at designing catchy games that teach people something or create new knowledge, the lab always follows up with rigorous research that proves the approach and creates tangible results. Tiltfactor has created unique game… Read More ›

Collaborative LEarning GAme DEsign Environment

When developing Serious Games (SGs) for academic purposes, not only is there a budgetary challenge, but there is also the challenge of integrating enough educational value without sacrificing the fun characteristics. Various participants have to collaborate to balance all the important elements : project manager, cognitive specialist, domain experts, storyboard writer, artistic director, pedagogical expert, programmers…… Read More ›