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Tag Archive for ‘gamification of education’

GlassLab Game Design Handbook

Game Design Handbook from GlassLab

Meaningful games create powerful impacts on players, fostering a positive learning culture that enables expression and the ability to learn from failure. GlassLab’s Game Design Handbook serves as a living, quick, and actionable resource for learning game design for developers (though every person is a game designer at heart!). A good resource!! We especially love… Read More ›

How Learning Games Are Used to Support Formative Assessment

The A-GAMES Project is a collaboration between the University of Michigan and New York University. The research was funded by the Bill & Melinda Gates Foundation. The A-GAMES project (Analyzing Games for Assessment in Math, ELA/ Social Studies, and Science) studied how teachers actually use digital games in their teaching to support formative assessment. The study… Read More ›

Gamification and instrcutional design title

(Infographic) #Gamification and Instructional Design

Great infographic from Mia McMeekin, enjoy! Behaviors are the atomic blocks of gamification designing and engineering, the purpose is to analyze and influence them for desired outcomes. If you think of xAPI (Experience API), the statement is true as well. xAPI and gamification are both data-driven, evidence-centered learning design strategy. They are both like a… Read More ›

gamification

Exploring #Gamification Techniques for Classroom Management

Exploring Gamification Techniques for Classroom Management. Paper Presented at Games+Learning+Society 9.0, Madison, WI. Available online here. (Author: Scott Nicholson, Syracuse University School of Information Studies) Abstract A variety of gamification techniques from the literature are used in two college courses. Some techniques, such as an experience point-based system and leaderboards, proved confusing or frustrating, while other techniques,… Read More ›

Flow channel

Game Design and the Zone of Proximal Development

It’s an experience many parents have had: From time to time my kids invite me to play video games with them. We pick a multiplayer game like MarioCart or Halo and they proceed to beat me silly. I keep trying to show moderately credible performance with little success. And I wonder, “How long would I… Read More ›

gamification

The Most Effective Uses of Gamification in Learning

An Coppens Gamification in learning works best when you make the learner think and you let them experience the consequences of their choices. Andrew Hughes Gamification can transform your material into something meaningful that users will carry with them long after they’ve finished your training. Anya Andrews Besides the learner audience engagement and development of… Read More ›

Mozilla open badge

Gamifying Learning with Moodle (#GBL)

Think Moodle is an old and boring LMS, think again! There are quite a few emerging platforms aiming to facilitate “gamification of education”, but who can resist our old brother Moodle who is free, open-source, community-driven and has caught up the trend of gamifying learning. Badge, badge, badge From Moodle 2.5 and after, it’s possible… Read More ›

transmedia storytelling

Alternate Reality Game (#ARG) and Mobile Learning (#mlearning)

An Alternate Reality Game (ARG) is an interactive networked narrative that uses the real world as a platform and uses transmedia storytelling to deliver a story that may be altered by participants’ ideas or actions. The form is defined by intense player involvement with a story that takes place in real-time and evolves according to participants’ responses. Subsequently, it is shaped… Read More ›

How to Use Game Mechanics and Elements in Learning Games?

Do you want to add games to your training solution set but aren’t sure how to get started? Bottom-Line Performance just published a white paper to help learning professionals integrate games into their training, and create meaningful learning games. It covers the basics involved in game design. There are lots of examples included. A game’s mechanics are… Read More ›

flow zone factors

Wheaton: The 5 Myths of Game-based Learning (#GBL)

This is a college educator’s intent to help other teachers (particularly other university professors teaching intelligence studies…) to have a more realistic view of both the difficulties and the rewards of incorporating games into their classes. With more than three year’s experience of using game-based learning in his classes, the practice is trickier than he… Read More ›

game based learning

Why Games Will Be More Successful in Education than Radio, TV, or MOOCs (#GBL)

by Justin Marquis Ph.D., OnlineUniversities.com Radio, TV, computers, video games, the Internet, and MOOCs. As major technological innovations have occurred throughout our history they have been regularly touted as the next great thing in education. Few of them ever actually live up to the hype though, and eventually fade out of education even as their prominence in society… Read More ›

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5 Easy Steps to #Gamifying #HigherEd

by Justin Marquis Ph.D. It’s time to get the party started with gamification in higher education. Maybe it’s the liberating feeling of the summer, or the fact that it is the perfect time for some educators to make improvements to their curriculums. Maybe I’m just sick of waiting for the gamification movement to bloom on its… Read More ›

Game-Based Learning for Sociology Research Methods

“I felt privileged and flattered to be asked to participate in the ‘Sociology does Apprentice’ style games day. It was a great opportunity to be able to have a real input into University teaching methods and influence new and exciting ways to learn about a topic which could be seen by some students as just… Read More ›

Study Finds Clues on How to Keep Kids Engaged with Educational Games

(Press Release) If you want teams of students to stay engaged while playing educational games, you might want them to switch seats pretty often. That’s one finding from a pilot study that evaluated how well middle school students were able to pay attention to game-based learning tasks. Students at a Raleigh, N.C., middle school were… Read More ›

3 Things about #Gamification of Education and Training – So True

Gamification isn’t just adding points, badges and terms onto the current curriculum. 3 Things I Wish Everyone Knew about Gamification from Remixing College English made good points about gamification for education and training. It’s an excellent article, you could follow the blog if you are serious about transforming your course through leveraging the ideas from gaming. ***** #1: Schooling is… Read More ›