Tag Archive for ‘gamification of education’
What’s Your Dream Classroom?
What’s your dream classroom? Enter Susan Fisher’s course site, what welcomes you is the epic music and visuals. The not too distant future is in your hands! Cool! During the Global Education Conference, Susan Fisher, Talented and Gifted Department Coordinator, Ridgeview I.B. Charter School, Fulton County Schools, Atlanta Georgia shared with us how she uses game-based… Read More ›
Play and Learn Weekly – Dec.2nd, 2012
What’s happening in the convergence of play and learning (game-based learning) ? News California State Schools Approve Game-Based Learning Provider Wowzers® for School Purchase with State Funds As an approved program, California’s more than 10,000 public schools can now incorporate Wowzers’ adaptive, game-based math and science Common Core instruction as a supplemental resource in their… Read More ›
“Flow” in Learning Design
by Edwin McRae, Fiction Engine Jenova Chen has captured one of the most important learning advantages of games in…a game, of course. ’Flow’ is the name of the game, and a state of mind that all learners need to aspire to. It goes like this… • A sense of control; • A loss of self-consciousness; and… Read More ›
Play and Learn Weekly – Nov.25th, 2012
What’s happening in the convergence of play and learn? News Gamers prove equal to surgeons in operating robotic surgery tools A new study from the University of Texas Medical Branch (UTMB) has proven the superior hand-eye coordination skills honed from hours of joystick-based gaming are the same talents required to master the world’s most advanced… Read More ›
Battling The Forces of Boring Education with Games and Stories
English teacher Edwin McRae is at war. He’s on a personal crusade to ‘battle the forces of boring education’ by promoting the use of computer games in the classroom. This guest post is from him. ***** I created The Fiction Engine, a website about computer games and learning, as a staging ground for a war… Read More ›
Serious Gaming, The Next Frontier for Learning?
Reblogged from Technology, Innovation, Education: In late October I hosted a set of Webinars titled “Serious Gaming – The Next Frontier for Learning?”. These were very interactive webinars, or as I called them, Socratic Webinars (hat tip to Humberto Schwab). All participants had to agree to the following rules: This is not a discussion: We… Read More ›
Changing The Game with Game-Based Learning (Resources)
Presented by Janelle Bence, Rafi Santo, Steve Moore and Kevin Hodgson Google Presentation Games and Learning Reading List: http://www.instituteofplay.org/wp-content/uploads/2011/11/Games-Learning-Reading-List-v1-1.pdf Games and Learning Webinars/Lectures: Katie Salen’s Connected Learning TV Webinar Making Learning Irresistible: 6 Principles of Game-Like Learning Game-Based Learning Communities on the Web: Digital Is Edweb’s games and learning group NWP Connect: Gamiacs Portals of Learning/Serious… Read More ›
Play and Learn Weekly – Nov.18th, 2012
What’s happening in the convergance of play and learn? News Angry Birds Meets Higher Education Earlier this week at the MIT Enterprise Forum, Digitaria’s SVP of Global Business Development Jim McArthur shared the stage with David Allison, CTO and co-founder of Nulu, and Ronald Uhlig, Dean of National University’s School of Business and Management. The… Read More ›
What You Should Know about Badges
Badges, badges, badges! To badge or not to badge? What’s in it for you? How will it impact our education system? Mozilla Open Badges, adding a “reputation layer”? “Learning today happens everywhere. But it’s often difficult to get recognition for skills and achievements that happen online or out of school.” Mozilla is hoping to bring… Read More ›
Affordable Game-Based Learning Will Stay
Nicola Whitton is a Research Fellow at the Education and Social Research Institute at Manchester Metropolitan University, recently she shared again what she think will be the three big trends in games and learning in higher education in the near future. (details can be found in her paper : 3 Answers to The Problems of Game-Based Learning) Low cost gaming. The sector can’t… Read More ›
Play and Learn Weekly – Nov.11th, 2012
What’s happening in the convergence of play and learn? News Games Sessions at the Global Education Conference The third annual Global Education Conference will be held next week November 12-16th, and BrainPOP is sponsoring the many game-based learning and game design sessions. This year’s entirely virtual conference has an ambitious schedule filled with over 300 sessions, presented… Read More ›
18 Graduate Programs Using Game-Based Learning
by Staff Writers at OnlineUniversities.com Thanks to an ever richer assortment of educational games, students at nearly all levels of schooling are getting the chance to learn while having fun, experimenting, and practicing essential skills through video games. While gaming is most prevalent in K-12 classrooms, even some graduate schools are getting in on the… Read More ›
Game-Based Learning and Traditional Classroom Game Play
How is game-based learning different from the games you’ve been incorporating in your classroom all these years? This is the question raised by Hannah Hudson in We Are Teachers. In general, game-based learning means making gaming a deeper, more intrinsic part of the learning process. She gave a meaningful comparison between game-based learning and traditional… Read More ›
21 Greatest Scholars in Game-Based Learning
Some of the best and brightest minds in engineering, education, sociology, and computer science have been analyzing how to build, improve, and understand games for several decades. Their research has helped to yield games that are more effective (not to mention fun) than ever and that reflect our changing relationship with technology. Our friends at… Read More ›
Games-Based Learning Could Build Outstanding Lessons
In the UK, ‘Ofsted’ stands for The Office for Standards in Education, Children’s Services and Skills. They essentially inspect schools (and other children’s services) and grade them based on various criteria. This has a considerable effect on the school’s reputation. The top ‘grade’ you can achieve through Ofsted is outstanding and teachers and schools all over… Read More ›
Play and Learn Weekly – Nov.4th, 2012
What’s happening in the convergence of play and learn? News This weekend! Games and Virtual Worlds UnSymposium Most of the sessions were livestreamed and stored on the Games MOOC YouTube Channel; Sessions took place in Second Life, TERAOnline and World of Warcraft The UnSymposium is a grassroot community event, organized by Kae Novak (Blog: center4edupunx.com), Tanya Martin (Blog: gridjumper.net), Chris Luchs (Blog: center4edupunx), Kate Hagerty… Read More ›
What Do Students Think about Video Games?
There seem to be a lot of adults speaking on behalf of what students would benefit from, but has anyone asked whether students would like to see video games in the classroom? While I would have been excited about the possibility to mix school with video games when I was young, I am not sure… Read More ›
5 Must-Read Articles for Latest Educational Technology Trends
Here are our picks to represent the latest educational technology trends. They will give you an updated picture of it. Now it’s the moment to think different and think big for education. To empower students, let’s bring interactive learning tools into the classroom – A over view of noteworthy start-ups and new tools by Troy Williams The… Read More ›
Game Mechanics and Learning Theory
Games create situated learning, where the player learns and applies the learning in relevant contexts. These contexts might be real-world or a fantasy. The situated learning is engaging, and requires more than just absorbing content. In order to level up in the game, players must apply and solve problems. Much of our traditional instruction does… Read More ›
Play and Learn Weekly – Oct.28th, 2012
What’s happening in the convergence of play and learn? To have a more complete gathering of information, this weekly will be posted on every Sunday afternoon instead of Saturday from now on. Sorry for the change and thanks for your reading. News Educating Players: Are Games the Future of Education? At Technology Review‘s Emerging Technologies… Read More ›
Why Does Game-Based Learning Work?
A Learning Brief by Sharon Boller Forty years of research[i] says yes, games are effective learning tools. People learn from games…and they will learn MORE from a game than from other forms of learning.[ii] However, most people don’t get WHY games work, which causes them to dismiss games as frivolous. If you want to defend games as a laudable… Read More ›
Play Frankenstein in iPad App and More from SpongeLab
Halloween is coming, ready to get spooked by this free iOS and web App! ? The free game Build-a-Body for iPad has been updated to include all human systems! Play Dr. Frankenstein by using touch controls to drag ‘n drop organs into an empty body. Choose organs from the organ tray, drag and drop them in their correct position… Read More ›
‘A Slower Speed of Light’ from MIT Game Lab
“A Slower Speed of Light” is a first-person game in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. A custom-built, open-source relativistic graphics engine allows the speed of light in the game to approach the player’s own maximum walking speed. Visual effects of special relativity gradually… Read More ›
Gamification in Learning Science or Math
American people value “play” and “playtime” for children a lot. And Asian people have the stereotype of diligent attitude in schools, so the average performance in STEM is higher in Asian countries. We came across an interesting article, written by Tom Segal, gave the observation and suggestion of leveraging the emphasis on “play”: Gamification in the Scientific Process…. Read More ›
10 Books for Reading to Level Up on Game-Based Learning
What books have you read for game-based learning? Which one would you like to recommend for others? Here is a list of the most mentioned books in articles of game-based learning. Part of this list refers to the selection by “Level Up Book Club” – an online book club with special interest on game-based learning… Read More ›
Play and Learn Weekly – Oct.20th, 2012
What’s happening in the convergence of play and learn? At the bottom, tweet this post with your pick(s) on game-based learning that you like to add , we’ll add the tweet(s) into this briefing. News NASA Releases Free Educational Video Game Based on Space Craft Communications and Navigation Network In their continued effort engage youth… Read More ›
Game Thinking for Education
by Adam Renfro, originally posted on GettingSmart.com If Shakespeare were alive today (read: gamer), his famous line in “As You Like It” would read like this: All the world’s a game. All the men and women are merely gamers. They all have their pre-orders and buy backs. And one person will play many games in… Read More ›
Game-Based Learning Design White Paper
“Games are the most elevated form of investigation.” – Albert Einstein When used appropriately, game-based techniques can greatly enhance online learning courses and delight learners of all ages. The challenge for L&D professionals is how to commission effective game-based learning at a time when training budgets are under pressure. While immersive 3D games and simulations often require significant levels of… Read More ›
Play and Learn Weekly – Oct.13th, 2012
What’s happening in the convergence of play and learn in this week? Check out our picks, if you have something to add, you could tweet this post along with your pick! News Showcase of games that change thinking Games for Change Festival aims to cultivate new ideas and thinking about how games can provide solutions… Read More ›
Gamification Could Facilitate Authentic Challenge-Based Learning
This post is from http://www.ictopus.org.uk “Sharing Good Practice” e-magazine issue 138, ictopus (ICT online primary user support) is a free web-based support service for primary education. We came across this article on Miles Berry’s blog post titled “Gamification“, he is a senior lecturer and subject leader for ICT Education at the University of Roehampton and teach initial teacher… Read More ›
The Magic of Kids Tech and The Future of Learning
Who is most adapted to a world of social uncertainty, technological change, and constantly shifting habits and behaviors? Above all others today, it may be kids. With touchscreens, simple programming languages, and other lowered barriers for human-computer interaction, kids are poised to gain a high level of technical proficiency. When you combine this access with the resources… Read More ›
Computer Game Improves Primary Pupils’ Arithmetic
Much has been written about the benefits of using computer games in school. Many teachers have been won over, but there has been little hard evidence to back up their enthusiasm. British Educational Research Association(BERA) just released a report about the commercial game, Dr Kawashima’s Brain Training, can improve the speed and accuracy of primary children’s number work. More than 600… Read More ›
Play and Learn Weekly – Oct.6th, 2012
What’s happening in the convergence of play and learn? Top news and articles about game-based learning for this week: News YoYo Games Partners with Valve to Launch GameMaker: Studio on new Steam Software Store Cross-Platform Games Development Environment Now Easily Accessible to 45 Million Steam Users : GameMaker: Studio is YoYo Games’ fast and easy to… Read More ›
How Gamification Can Revitalize Education
Speaking at TEDxBerlin 2012, Gabe Zichermann delivered an impassioned call to remake education through gamification: ”Changing the Game in Education”, at TEDxBerlin 2012 “Future 3.0″. As an entrepreneur and author, Zichermann is the founder and CEO of The Gamification Corporation and chair of the Gamification Summit and Workshops. His work centers on harnessing the power of games to engage people… Read More ›
Story and Characters are The Most Important Elements in Gamification
The Gamification of Learning: What Research Says About Simulations & Serious Games by Karl Kapp (@kkapp) on Oct 03, 2012 Keynote address from The Medical Device & Diagnostic Trainers Summit held in Princeton, NJ by the Socieyt of Pharmaceutical & Biotech Trainers In this presentation Karl Kapp went through some key results found from researches. He also prioritizes… Read More ›
GBL Presented at Learning 2.012 @ Beijing
Learning 2.012 is a conference that will be held at Western Academy of Beijing, October 11-13, 2012. There are a wide range of innovative topics covered: flipping your classroom, digital storytelling, teaching with film, iPads for learning, becoming a networked educators, digital citizenship, and … you bet .. “Game Based Learning” by Adrian Camm and “Play2Learn” by Rebekah Madrid…. Read More ›
Flipping The MOOC With An ARG
Dr. Jeff D Borden has proposed an idea to flip the MOOC with an ARG. It’s from his own experience of implementing game-based learning in his classes. This is the explanation from him: It all began in 1997 actually. I received a Graduate Assistantship from the University of Northern Colorado to co-teach a Courtroom Communication… Read More ›
From Pandaria to Philand: Game-Based Learning 2
Reblogged from Educating Lotus: I arrived near the Jade Forest the day after World of Warcraft (WoW) launched its latest expansion, Mists of Pandaria. The graphics, non-player characters, storyline, and quests are impressive. There are dashes of wisdom too. For example, after I picked up a quest, Master Windfur said, “May you find mastery in… Read More ›
Play and Learn Weekly, Sep.29th, 2012
What’s happening in the convergence of play and learn (game-based learning)? Here are our picks for this week. News Conference Programme for the 6th European Conference on Games Based Learning ECGBL 2012 Hosted by University College Cork and the Waterford Institute of Technology Conference venue: The River Lee Hotel, Cork, Ireland 4-5 October 2012 It’s in the game – Serious Games (World ORT EDUblog)… Read More ›
4 Management Tools for Gamification of Education
To add a gamification layer on your class management isn’t a new idea, but educators need some handy tools to facilitate the process. ClassDojo has built a behavior management tool for K-12 classrooms. Let’s see other gamification management tools that might fit into different situations and explore some different approaches to gamify learning. Course Hero… Read More ›



