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Tag Archive for ‘gamify learning’

learning by doing

The Core of Gamification for Education

Gamification for education might be a new term emerged in recent years. It represents the teaching practices that learn from good games. But some great educators probably have implemented the same philosophy in their learning activity design. This week Kevin Miklasz published 2 articles around this topic worth your reading. In the first post, he grouped James Gee’s… Read More ›

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Virtual guides: A Hybrid Approach to Immersive Learning

This paper demonstrates the interesting ideas and examples of using virtual guides in immersive learning environment. It was presented at GameTech 2012 along with Cynthia Calongne, D.CS of Colorado Technical University about Virtual Guides blending the need for information with feedback and progress checks as learners perform learning activities within virtual world simulations and serious games.

open source game

Free and Open Source Civilization Game in HTML5 Browser

Freeciv is a Free and Open Source empire-building strategy game inspired by the history of human civilization. The game commences in prehistory and your mission is to lead your tribe from the Stone Age to the Space Age… Freeciv-web can be played online using a desktop computer, mobile phone or tablet. Freeciv-web has been optimized… Read More ›

gamification in moodle LMS

Gamify Your Class with Moodle (#Gamification)

Some readers might wonder how well Learning Management System (LMS) could be integrated with gamifying mechanism after all the buzz about gamification. Moodleroom has explored why you might want to gamify your classroom, examples of gamification, and how to gamify with Moodle in this post : Best Practices: Gamify Your Class with Moodle. Activity completion and… Read More ›

A Rubric for Gamification of Learning?

Reblogged from Educational Innovator: Grace Windsheimer teaches Computer Applications Online at Columbia Gorge Community College in Oregon. Grace recently designed two new introductory computer applications courses in 3D GameLab, a quest-based learning platform that uses game mechanics likes quests, rewards, badges, and player cards to support personalized and mastery learning. Her school is a QM… Read More ›

game based learning

Game-Based Learning (#GBL) and ADHD

From paper : GAME-BASED LEARNING AND ADHD, by Safia Doumani, California State University San Marcos, Spring, 2013 It is a common story: The same child who cannot stay at his desk for more than fifteen minutes at a time is perfectly happy to spend six hours at home mastering his favorite video game. The real problem might not be… Read More ›

MineCraft for education

A Short Introduction to MineCraft Pedagogy

by Santeri Koivisto, Some thoughts about MinecraftEdu in a classroom About the author: Santeri Koivisto is one of the creators of MinecraftEdu. He mostly does the boring business stuff in the company, but he’s also a teacher in Finland and education enthusiast. His thoughts effect heavily on the way Minecraft and MinecraftEdu are being used in everyday… Read More ›

serious game for transportation

Play and Learn Weekly – May.12, 2012 (#GBL)

What’s happening in the convergence of play and learn? (Game-Based Learning) News How 3 Social Good Platforms are Building Change Communities Thousands of changemakers gathered at the 92YTribeca on Wednesday for Mom+Social, a one-day gathering focused on motherhood and the role of social media, technology, and philanthropy to improve the health of moms and children everywhere…. Read More ›

Transforming Education with #Gamification: The Past, Present and Future (#GBL)

The education industry is in transition – from the obvious changes being wrought at the university level to wrenching, systemic transformation at K-12 in the United States. At the same time, educators are no strangers to games and gamification — they’ve long been used in the classroom. But if it’s such a powerful tool, why… Read More ›

game-based learning curriculum around video games

Play and Learn Weekly – May.5th, 2013 (#GBL)

What’s happening in the convergence of play and learn? (Game-Based Learning) News Zynga To Launch Learning Games Accelerator Zynga.org will spend $1 Million and partner with NewSchools Venture Fund to create an accelerator that focuses on edtech and learning games. Together, Zynga.org and NewSchools Venture Fund have launched an “edtech” accelerator “focused on enhancing the… Read More ›

Interactive fiction, text adventure

Digital Game-Based Language Learning with Interactive Fiction (PART 2)

The first post in this series explored how digital games, and how text-based Interactive Fiction in particular, might offer language learners a potentially more engaging and interactive learning experience. Being both a digital game and a form of electronic literature, it encompasses the unique learning and cognitive affordances of both mediums, allowing for deeper interaction… Read More ›

game-based learning

What Do Kids Turned Learning Game Designers Inspire Us? (#GBL)

Kids need to be content creators, not only information consumers. This sounds like a cliche. But someone might think the idea is just a buzzword. It’s not necessarily urgent. In the following case, we observe that kids are in charge of their own project – making a game to join the Healthivore Video Game Contest…. Read More ›

video game

Play and Learn Weekly – Apr.28, 2013

What’s happening in the convergence of play and learn? (Game-Based Learning) News Playing Tetris video game ‘fixes lazy eye’, doctors say Canadian doctors say they have found an inventive way to treat lazy eye – playing the Tetris video game. The McGill University team discovered the popular tile-matching puzzle could train both eyes to work… Read More ›

math game-based learning

Play and Learn Weekly – Apr.21, 2013 (#GBL)

What’s happening in the convergence of play and learn? (game-based learning) News Game based learning market driven by the growth in mobile-based educational games The game based learning market has been forecast to increase at a compound annual growth rate (CAGR) of 15.6% through to 2016, driven by the growth in mobile-based educational games and… Read More ›

Alternate Reality Game (ARG) for K-12

Milton Chen at The George Lucas Educational Foundation talked about “Games and the Common Core: Two Movements That Need Each Other“, a good point is : …we should recognize that the Common Core Standards in language arts and math are outcomes, not subject areas, and that there should be multiple paths to achieving the higher and… Read More ›

metagame, games for change

Creating Values from Play – Tiltfactor

Tiltfactor, the interdisciplinary innovation studio dedicated to designing & studying games for social impact, was founded and is led by Dr. Mary Flanagan. Skilled at designing catchy games that teach people something or create new knowledge, the lab always follows up with rigorous research that proves the approach and creates tangible results. Tiltfactor has created unique game… Read More ›

IF

Games Based Learning through Text Adventures (#GBL)

Reblogged from Remixing College English, this is an awesome article for bringing game-based learning into classrooms. (license : CC BY) photo credit: Sergey Galyonkin via photopin cc This week in the Games Based Learning MOOC, we’ve been focusing on two tools for GBL: AR/ARGs and Interactive Fiction/Text Adventures. As I’ve mentioned in a previous post, I’m planning to integrate IF into… Read More ›

coding, game-based learning, games for learning coding

Learning Java by Playing Video Games

Computer scientists at the University of California San Diego (UCSD) have created a video game that teaches students how to program in Java by casting spells and saving the world. The game, called CodeSpells, is a first-person, problem-solving adventure game, where the player takes the role of a wizard exploring a fantasy world inhabited by…well, gnomes. In this game, you… Read More ›

game-based learning

Play and Learn Weekly – Apr. 7th, 2013 (#GBL)

What’s happening in the convergence of play and learn? (game-based learning) News Serious Games Effective in Teaching Open Innovation and management (from OpenInnovation.eu) Recently, an article about the effect of serious games on teaching and learning the essentials of (open) innovation and innovation management has been published on the ssrn. The authors have researched a group of students from… Read More ›

gamify learning

Successful Story of Driving KM through #Gamification

There are some successful stories of gamification in enterprises that we can learn from. Here is one example from the article written by Conor Leeson : Driving KM behaviors and adoption through gamification. The same ideas might be applied in education organization as well. A briefing of the essentials is here: Key Behaviors Accenture began leveraging a gamification… Read More ›

Alternate reality game

17 Things about Alternate Reality Games(#GBL)

from : Motivation in alternate reality gaming environments and implications for learning Alternate Reality Games(ARG) are being used increasingly in Higher Education as a way of providing a stimulating context for student learning. However, several instances have shown that students are not as motivated to take part in this type of active learning activity as might… Read More ›

learn to code

Play and Learn Weekly – Mar.31th, 2013 (#GBL)

What’s happening in the convergence of play and learn? (Game-Based Learning) News Youth-Led STEM Game Design Workshops As part of the National STEM Video Game Challenge, Global Kids youth leaders in the Playing for Keeps program designed and led game design workshops that will reach over 200 New York City youth at more than ten Hive NYC… Read More ›

epistemic game, game-based learning

8 Reasons Why We Should Teach to the Game (#GBL)

from James Paul Gee, David Williamson Shaffer : Looking where the light is bad: Video games and the future of assessment Abstract In the past we have referred to games as good “learning engines.” Here we argue that games are good learning engines because they are first good assessment engines. Games require the kind of thinking that we… Read More ›

game based learning

Play as Mayors, Build Green Cities and Learn Science

Plan It Green is part of a growing trend that utilizes digital gaming to engage players around significant social issues. Plan It Green, the Big Switch is an online game that allows players to design and create their own energy-efficient city of the future! (features from the game website as below) Build new energy technologies and advance… Read More ›

game-based learning app

Play and Learn Weekly – Mar.24th, 2013 (#GBL)

What’s happening in the convergence of play and learn? (Game-Based Learning) News International Apps/Games Competition Ends with Selection of Five Finalists The U.N. Alliance of Civilizations recently wrapped up its inaugural international mobile apps and games competition called Create UNAOC Challenge 2012 with the selection of five finalists who were each awarded $5,000 to refine their interactive creations. Here are the five finalists in Create… Read More ›

game based learning

Game Over – Try Again – Level Up (#GBL)

Creating effective classroom experiences through game-based mechanics and community, it works for children as well as adults. How I turned my classroom into a ‘living video game’—and saw achievement soar Teacher : Joli Barker Students : second graders School : Earl H. Slaughter Elementary School in McKinney, Texas I began the transformation of my classroom by looking at… Read More ›

science game-based learning

Join the Journey of Ludwig and Save Humankind

2098. Mankind has consumed all the earth’s fossil fuels and is forced to live on gigantic city ships that orbit the planet. A collision with an unknown flying object means an emergency landing is unavoidable. But without a helper down on earth, that’s as good as impossible… Do you have what it takes to be… Read More ›

badges

Open Badges and 7 Strategies To Use Badges for Learning

Yesterday, Mozilla just released version 1.0 of its Open Badges standard, which offers digital badges in reward for verifiable achievements, skills and learning.  Open Badges is an open technical standard. Open Badges makes it easy to… earn badges for skills you learn online and offline give recognition for things you teach show your badges in the places that matter. Mozilla… Read More ›

game-based learning

Play and Learn Weekly – Mar.10th, 2013 (#GBL)

What’s happening in the convergence of play and learn? (game-based learning) News Bill Gates To SXSWedu: Education Change Is Hard Closing out a week of enthusiasm and energy at SXSWedu, Bill Gates reminded the crowd that what’s happening now echoes a surge of enthusiasm from the late 1990s, when the Web seemed to be opening limitless… Read More ›

game-based learning

Startup Heroes: Learn Entrepreneurship the Fun Way (#GBL)

Dear Readers, I am the co-founder and CEO of the Startup Heroes, an online entrepreneurship educational game simulating the process of the startup creation in an engaging, interactive and risk-free real-life 3D environment. We are living an amazing journey! Most of the students today perceive entrepreneurship as too risky, too costly, too scary and… simply unknown! It is… Read More ›

game-based learning

Interactive Games in Social Science Classroom

Moblab made a persuasive inforgraphic about game-based learning with the result from interview with hundreds of economic professors. Based in Pasadena, CA, MobLab is a venture capital backed startup dedicated to delivering mobile education for interactive games in social science classroom. Led by founders from Caltech, it’s a group of dedicated engineers, academics, designers, and entrepreneurs. With a… Read More ›

game-based learning

Play and Learn Weekly – Mar.3rd, 2013 (#GBL)

What’s happening in the convergence of play and learn? (#GBL) News Playing to learn: Panelists at Stanford discussion say using games as an educational tool provides opportunities for deeper learning  The panel discussion, held at the Graduate School of Education (GSE) on Feb. 26, was part of the yearlong public course, Education’s Digital Future (Educ 403x). –… Read More ›

Augmented Reality

ARLearn for Authoring Mobile Serious Games

ARLearn is a cloud-based tool suite for educators and learners supporting different phases and activities for field trips, role-playing games and classroom response systems.. Learners can use the ARLearn app to explore and annotate the real world, while teacher can monitor their progress in real time. On this web site you can check out the source code of… Read More ›

gamification of education

World of Classcraft Turns Classrooms into Adventures ! (#GBL)

Shawn Young, a Canadian high school teacher  has turned his classroom into a World of Warcraft-style Role Playing Game, and it’s insanely cool. He designed a web-based engine for running the game – World of Classcraft. During class, the teacher plays the role of game master. Using the platform, the teacher manages XP and damage, generates events,… Read More ›

interactive fiction, text adventure

Making Interactive Fictions in Classrooms

Making games in the classroom could be daunting to get started, especially when graphics and interfaces are involved. So creating text adventures (or interactive fictions, IF) is a great start for building the capacity of game design and traditional literacy – reading and writing.  Anastasia Salter of ProfHacker selected some free tools sutiable for classrooms. Make Games in the… Read More ›

gamestar mechanic

Play and Learn Weekly – Feb.24th, 2013 (#GBL)

What’s happening in the convergence of play and learn? News Half The Sky Launches Facebook Game To Provide Funding For Women And Girls Worldwide That’s the concept behind “Half the Sky Movement: The Game,” a new Facebook game that engages players in a series of stories and adventures related to the challenges facing women and… Read More ›

Game On

Reblogged from edtechdigest.com: From imagination to implementation: the power of collaboration between game designers and teachers “As a teacher, you’re normally an island in a school. If you’re lucky, you have a colleague to consult with. If you’re unlucky, you’re alone in planning and implementing your curriculum until someone periodically comes in to judge you…. Read More ›

gamification

Play and Learn Weekly – Feb.17, 2013 (#GBL)

What’s happening in the convergence of play and learn? (#GBL) News World Education Games: Uniting the World in Learning Practice is on! The World Education Games are right around the corner. Compete with 5.5 million students in about 250 counties in Math, Science and/or Literacy. The World Education Games is an annual global online challenge to get all… Read More ›

mobile learning

Tin Can API Tracks Learning in Serious Games

As explained in our previous post, Tin Can API Makes All Learning Experience Trackable. Traditional learning management systems(LMS) are lack of flexibility and data portability, even with social media integration, they are more like old-school-style learning. But nowadays learning opportunities and forms are very diversified, mobile applications, web-based applications, virtual worlds, simulations, learning games, MOOCs, informal learning… Read More ›

game-based learning

Virtual Superheroes: Using Superpowers in Virtual Reality to Encourage Prosocial Behavior

Playing the part of a flying superhero in virtual reality games heightens gamers’ social conscience in the real world, according to a study by a team of psychologists. Wired magazine pointed to an interesting paper published by Stanford University’s Virtual Human Interaction Lab, revealed a growing body of clinical work that demonstrates gaming can have a good influence. This paper is… Read More ›

“Tell me and I will forget, show me and I may remember, involve me and I will understand.” -------- Chinese Wisdom "Games are the most elevated form of investigation." -------- Albert Einstein
"I'm calling for investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game," President Barack Obama said while touring a tech-focused Boston school (year 2011).
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