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Tag Archive for ‘gamify learning’

gamification

The Most Effective Uses of Gamification in Learning

An Coppens Gamification in learning works best when you make the learner think and you let them experience the consequences of their choices. Andrew Hughes Gamification can transform your material into something meaningful that users will carry with them long after they’ve finished your training. Anya Andrews Besides the learner audience engagement and development of… Read More ›

Mozilla open badge

Gamifying Learning with Moodle (#GBL)

Think Moodle is an old and boring LMS, think again! There are quite a few emerging platforms aiming to facilitate “gamification of education”, but who can resist our old brother Moodle who is free, open-source, community-driven and has caught up the trend of gamifying learning. Badge, badge, badge From Moodle 2.5 and after, it’s possible… Read More ›

transmedia storytelling

Alternate Reality Game (#ARG) and Mobile Learning (#mlearning)

An Alternate Reality Game (ARG) is an interactive networked narrative that uses the real world as a platform and uses transmedia storytelling to deliver a story that may be altered by participants’ ideas or actions. The form is defined by intense player involvement with a story that takes place in real-time and evolves according to participants’ responses. Subsequently, it is shaped… Read More ›

Three Things Game Designers Need to Know About Assessment (#GBL)

Princeton, N.J. (November 7, 2013) — Members of Educational Testing Service’s (ETS) Research & Development (R&D) division led the assessment research behind GlassLab’s new educational game SimCity™EDU: Pollution Challenge!This new game brings elements of computer gaming to the world of education — providing assessment and learning in an environment that is engaging and exciting. ETS researchers are collaborating with… Read More ›

How to Use Game Mechanics and Elements in Learning Games?

Do you want to add games to your training solution set but aren’t sure how to get started? Bottom-Line Performance just published a white paper to help learning professionals integrate games into their training, and create meaningful learning games. It covers the basics involved in game design. There are lots of examples included. A game’s mechanics are… Read More ›

Game Studies with rgMOOC 2 (Rhetoric and Game-Based MOOC)! (#GBL)

Gamers and non-gamers, enjoy this game studies MOOC in game-based learning style. rgMOOC 2, or “Rhetoric and Composition: The Persuasive Power of Video Games as Paratexts” (bookmark http://bit.ly/rgmoocourse), is the second version of a pilot and an experimental rhetoric and game-based massive open online course that will run 10-weeks between September 2, 2013 – November 10, 2013. This… Read More ›

game based learning

Why Games Will Be More Successful in Education than Radio, TV, or MOOCs (#GBL)

by Justin Marquis Ph.D., OnlineUniversities.com Radio, TV, computers, video games, the Internet, and MOOCs. As major technological innovations have occurred throughout our history they have been regularly touted as the next great thing in education. Few of them ever actually live up to the hype though, and eventually fade out of education even as their prominence in society… Read More ›

5-steps-gamification

5 Easy Steps to #Gamifying #HigherEd

by Justin Marquis Ph.D. It’s time to get the party started with gamification in higher education. Maybe it’s the liberating feeling of the summer, or the fact that it is the perfect time for some educators to make improvements to their curriculums. Maybe I’m just sick of waiting for the gamification movement to bloom on its… Read More ›

Game-Based Learning for Sociology Research Methods

“I felt privileged and flattered to be asked to participate in the ‘Sociology does Apprentice’ style games day. It was a great opportunity to be able to have a real input into University teaching methods and influence new and exciting ways to learn about a topic which could be seen by some students as just… Read More ›

Study Finds Clues on How to Keep Kids Engaged with Educational Games

(Press Release) If you want teams of students to stay engaged while playing educational games, you might want them to switch seats pretty often. That’s one finding from a pilot study that evaluated how well middle school students were able to pay attention to game-based learning tasks. Students at a Raleigh, N.C., middle school were… Read More ›

3 Things about #Gamification of Education and Training – So True

Gamification isn’t just adding points, badges and terms onto the current curriculum. 3 Things I Wish Everyone Knew about Gamification from Remixing College English made good points about gamification for education and training. It’s an excellent article, you could follow the blog if you are serious about transforming your course through leveraging the ideas from gaming. ***** #1: Schooling is… Read More ›

Free Economics Games from Economics Professors

Free, Ready to play, Nothing to install, No need to register! Each student plays online on his cell phone, tablet or laptop. Nicolas Gruyer, a former economics associate professor, has partnered with a an experienced developer, Nicolas Toublanc, to develop the web-based market game airECONsim (http://aireconsim.com). The objective of the game is to illustrate as… Read More ›

ClassXP screenshot

Increasing Engagement and Motivation through an Additive Grading System and Mastery Based Progression (#Gamification)

Rob Steller, Founder, Stellar Learning Innovations, LLC (makers of ClassXP) “Good morning, you all have an F.”    –    Lee Sheldon, Multiplayer Classroom In a way, the current education system is already set up like a game – just not a very well designed one. Students earn points (grades), gain levels (grades), and in… Read More ›

research report on game based learning design

Research Report on Game-Based Learning in Early Childhood (#GBL)

From MAGICAL  (Making Games in Collaboration for Learning) The use of digital game-based learning for early childhood is growing rapidly with technological enhancement, but without the academic research to determine its effectiveness. Despite the challenges of designing developmentally appropriate games with sound pedagogical bases, games are being published at an unprecedented rate, albeit with little or… Read More ›

Research and Markets: Global Game-based Learning Market 2013 Report

DUBLIN–(BUSINESS WIRE)–June 19, 2013– Research and Markets (http://www.researchandmarkets.com/research/xhfkqk/global_gamebased) has announced the addition of the “Global Game-based Learning Market 2012-2016″ report to their offering. Global Game-Based Learning Market To Grow At A CAGR Of 15.6 Percent Over The Period 2012-2016 TechNavio’s report, the Global Game-based Learning Market 2012-2016, has been prepared based on an in-depth market… Read More ›