Tag Archive for ‘gaming’
Play and Learn Weekly – Apr.28, 2013
What’s happening in the convergence of play and learn? (Game-Based Learning) News Playing Tetris video game ‘fixes lazy eye’, doctors say Canadian doctors say they have found an inventive way to treat lazy eye – playing the Tetris video game. The McGill University team discovered the popular tile-matching puzzle could train both eyes to work… Read More ›
Creating Values from Play – Tiltfactor
Tiltfactor, the interdisciplinary innovation studio dedicated to designing & studying games for social impact, was founded and is led by Dr. Mary Flanagan. Skilled at designing catchy games that teach people something or create new knowledge, the lab always follows up with rigorous research that proves the approach and creates tangible results. Tiltfactor has created unique game… Read More ›
Learning Java by Playing Video Games
Computer scientists at the University of California San Diego (UCSD) have created a video game that teaches students how to program in Java by casting spells and saving the world. The game, called CodeSpells, is a first-person, problem-solving adventure game, where the player takes the role of a wizard exploring a fantasy world inhabited by…well, gnomes. In this game, you… Read More ›
Debates about Gamification and Game-Based Learning(#GBL) in Education
by Justin Marquis Ph.D., from OnlineUniversities.com There is a tendency in life to see things in absolutes. Sensationalist media thrives on the love/hate, friend/enemy, smash hit/trash it dichotomy. The proposition of including games in the classroom at any level is no different. There are those who love the concept and are all in for redesigning… Read More ›
Play and Learn Weekly – Apr. 7th, 2013 (#GBL)
What’s happening in the convergence of play and learn? (game-based learning) News Serious Games Effective in Teaching Open Innovation and management (from OpenInnovation.eu) Recently, an article about the effect of serious games on teaching and learning the essentials of (open) innovation and innovation management has been published on the ssrn. The authors have researched a group of students from… Read More ›
Research: Playing Video Games Every Day Can Improve Cognitive Performance
Yesterday GamePolitics.com posted about the research result from Adam Chie-Ming Oei and Michael Donald Patterson (from Nanyang Technological University, Singapore). Published this week in the open access journal PLOS ONE, the research found that playing video games a little bit every day can improve cognitive performance. The research is based on a study conducted by Oei… Read More ›
Let the Games Begin to Make A Change
Maybe you already know the non-profit organization “Game for Change”, but, “can games really make changes in our lives and society?” you ask. “9 MINUTES” MOBILE GAME EVALUATION DEMONSTRATES POSITIVE CHANGE FOR PREGNANT WOMEN The game was developed for feature phones commonly used in India and East Africa. Learn more here. 9 Minutes plays out the adventure of… Read More ›
Making Interactive Fictions in Classrooms
Making games in the classroom could be daunting to get started, especially when graphics and interfaces are involved. So creating text adventures (or interactive fictions, IF) is a great start for building the capacity of game design and traditional literacy – reading and writing. Anastasia Salter of ProfHacker selected some free tools sutiable for classrooms. Make Games in the… Read More ›
Games and Learning, Health and Social Impact
The majority of Americans regularly play computer and video games, spending billions of hours deeply immersed in their favorite interactive games. Only a tiny fraction of this time, however, is spent on video games specifically designed for learning, health or social impact. At an August 2012 meeting hosted by the White House Office of Science… Read More ›
Game On
Reblogged from edtechdigest.com: From imagination to implementation: the power of collaboration between game designers and teachers “As a teacher, you’re normally an island in a school. If you’re lucky, you have a colleague to consult with. If you’re unlucky, you’re alone in planning and implementing your curriculum until someone periodically comes in to judge you…. Read More ›
Tin Can API Tracks Learning in Serious Games
As explained in our previous post, Tin Can API Makes All Learning Experience Trackable. Traditional learning management systems(LMS) are lack of flexibility and data portability, even with social media integration, they are more like old-school-style learning. But nowadays learning opportunities and forms are very diversified, mobile applications, web-based applications, virtual worlds, simulations, learning games, MOOCs, informal learning… Read More ›
Virtual Superheroes: Using Superpowers in Virtual Reality to Encourage Prosocial Behavior
Playing the part of a flying superhero in virtual reality games heightens gamers’ social conscience in the real world, according to a study by a team of psychologists. Wired magazine pointed to an interesting paper published by Stanford University’s Virtual Human Interaction Lab, revealed a growing body of clinical work that demonstrates gaming can have a good influence. This paper is… Read More ›
Game Closure launches free tools for anyone to build fast mobile-web games
Reblogged from VentureBeat: After two years of development, Game Closure is launching a software development kit to enable game creators to marry HTML5 with Javascript to create fast-moving web games that incorporate graphics acceleration. In the past, gamemakers have tried to embrace HTML5, the new lingua franca of the web, to create games that can… Read More ›
Play and Learn Weekly – Feb.10th, 2013 (#GBL)
What’s happening in the convergence of play and learn? (#GBL) News Gamification Goes To College To paraphrase the famous advertisement about E.F. Hutton, “When edX speaks, people listen.” And edX is a big proponent of gamification. Dr. Anant Agarwal is the president of edX, as well as an MIT professor. At the MIT Inaugural Symposium on “The… Read More ›
Minecraft in Schools
Reblogged from ikeane007: MINECRAFT IN SCHOOLS 1/17/2013 Minecraft in Schools Minecraft within Curriculum for Excellence Game-based learning is still little understood and underutilized within the Scottish Educational system. Minecraft is a sandbox game similar to Lego that allows the user to create a world using blocks. Minecraft is being used in America and around the… Read More ›
Play and Learn Weekly – Feb.3rd, 2013
What’s happening in the convergence of play and learn? News A presentation on the differences between and constructive uses for gamification and games-based learning. (The Sloan Consortium) Gamification and games-based learning (GBL) are two very different fields: one is an external motivational system used to increase student engagement; the other is a form of experiential, constructivist… Read More ›
Using The Web as An Open Gaming Platform
Now hacking and remixing are in, they bring the opportunity of learning by making and playing. Scratch 2.0 This week Scratch just released Scratch 2.0 (a public beta stage as of January 28, 2013) with a whole new experience of web-based environment, cloud computing and welcoming remixing and collaboration! Take a look : (from Scratch… Read More ›
What Can “Call of Duty” Teach Our Students?
Frontiers in Educational Psychology is a Specialty Section of the open-access Frontiers in Psychology journal family, supported by the non-profit Frontiers Research Foundation. In this publication, the researches around video gaming and what such games can offer to the field of education were extensively reviewed. Through an examination of the learning mechanisms found in cognitively motivational and… Read More ›
Play and Learn Weekly – Jan.27th, 2013
What’s happening in the convergence of play and learn? News Games In The Classroom – An Event In Collaboration With Dell And Intel On Thursday 24th of January, teachers from Singapore Ministry of Education Schools and Institutes of Higher Learning joined hosts Playware, Dell and Intel to learn more about how to bring 4 years of action research at… Read More ›
Video games and libraries are a good mix, say librarians
Reblogged from VentureBeat: Walk into any public library and, of course, you see books, reference materials, newspapers, magazines, and all types of the printed word. We might also see comic books, manga, and less traditional “literature.” These days, we encounter film, television, music, internet-connected computers, and other digital media. But video games? Libraries lend video… Read More ›
8 More Game Portals to Find The Right Games for Your Lessons
We’ve put together “6 Sites to Find The Right Games for Your Lessons“, now here are 8 more sites to find the right games. It’s exciting to see more efforts to help teachers integrating games into learning. Survey of Electronic Games that Teach Check out www.wingz2fly.com and select “Search” on the right. You can see information about 1500+ educational… Read More ›
Social Games for Training – Learn, Play, Manage
We see more and more applications of game-based learning in different areas, leveraging the seduction of play for positive changes isn’t limited in campus. LPMnage, Learn Play Manage, is a project to develop a social game aimed at promoting project management competences of professional and young workers on international projects. In order to ensure an adequate development of the… Read More ›
Play and Learn Weekly – Jan. 20th, 2013
What’s happening in the convergence of play and learn? News GlassLab Partners With EA to Build SimCityEDU Today, during a panel discussion on the future of connected learning at the U.S. Conference of Mayors in Washington, D.C., GlassLab and Electronic Arts announced that they are developing a new online platform for educators based on the popular series of games…. Read More ›
Healthivores Video Game Contest (K-12)
The first step to true learning is engagement. What better way to engage students these days than video games. That’s right… we said video games. Green Ribbon Schools has created a complete toolkit that will easily guide you through the process of how you can use meaningful online video game design to enhance students understanding… Read More ›
How To Integrate Video Games In The Classroom
How To Integrate Video Games In The Classroom by Terry Heick was first published on TeachThought. Using video games in a formal learning environment isn’t an entirely natural concept–using them in pursuit of global learning initiatives only adds to the seeming complexity. Judging by the feedback from the presentation TeachThought and Edutopia received during our 2012… Read More ›
40 Game Building Tools and a MAGICAL tool for Learning
We are following the blog of Nicola Whitton, recently she pointed to a resource for building games for education purpose in this port : Tools for game building. The Making Games in Collaboration for Learning (MAGICAL) project, in which we’re a partner, has just released an updated version of its list of game-making environments (pdf). It contains information about nearly… Read More ›
Play and Learn Weekly – Jan.13th, 2013
What’s happening in the convergence of play and learn (game-based learning, #GBL) ? News EDU at CES 2013, Adaptive Learning, Smartbooks and Virtual Reality The Consumer Electronic Show, or CES, an annual trade show where tech companies like Samsung and Sony, show off their latest innovations, is nearing its end. Over the past few days… Read More ›
The Safety Part of Game-Based Learning
The Safety Part of Game-Based Learning on SlideShare is from Anne Collier. A brief preso of research-based ideas on safety and citizenship in digital environments and games at school. Another presentation of A fresh look at digital safety, citizenship is the keynote she gave at “Games in Education” in upstate New York, 2012 : Anne Collier is a journalist and… Read More ›
Digital game-based language learning with Interactive Fiction (PART 1)
Video games (also called digital games) are serious. While the people who play them have known this for a long time, it’s taken over three decades for society in general to accept them as something other than a way to pass the time in virtue of doing “more serious” work. The fact is, video games… Read More ›
Game-Based Learning Stories Based on Minecraft
Minecraft is the vision of Swedish geek extraordinaire Markus Persson, aka Notch. It was first released in 2009 for the PC and migrated to iPhone and Android mobile versions in 2011. In 2012 the game made its way onto the Xbox Live Arcade platform. Also there is MinecraftEdu, aims to bring the video game into the… Read More ›
NMSU Learning Games Lab Offers Free Apps
by Jane Moorman, New Mexico State University An easy, last-minute Christmas gift could be as simple as downloading an app. An estimated 2.4 billion apps are expected to be downloaded during the holidays. Thanks to app developers at New Mexico State University, new mobile device owners have access to free apps on a variety of research-based… Read More ›
Crowdsourcing Science Research by Gaming
EyeWire is a “citizen science” community to test the hypothesis that the uniqueness of a person, from memories to mental disorders, lies in his or her connectome. Created by the team at MIT’s Seung Lab, EyeWire will enlist “citizen scientists” to analyze nanoscale brain images using web browsers and mobile devices. They will trace the “wires” of the… Read More ›
Play and Learn Weekly – Dec.9th, 2012
What’s happening in the convergence of play and learn? News Serious Games in Latin America: G4C Festival 2nd Edition Games for Change Latin America Festival 2nd Edition December 12-15, 2012 Latin America Memorial in Sao Paulo, Brazil THEME: GAMES IN SCHOOLS, NOW!? Games for Change (please find also G4C 2011 – Serious Games For Social Good Getting Ubiquitous), the… Read More ›
Educators Are Well Positioned to Be Game Designers
Educators are well positioned to be game designers, but a lot of times teachers don’t feel that way because they don’t play games. Raymond Yan, senior vice president of DigiPen Institute of Technology and 2012 NAIS ( National Association of Independent Schools) Annual Conference speaker talks about how you can teach with games. He discussed the game-making… Read More ›
Play and Learn Weekly – Dec.2nd, 2012
What’s happening in the convergence of play and learning (game-based learning) ? News California State Schools Approve Game-Based Learning Provider Wowzers® for School Purchase with State Funds As an approved program, California’s more than 10,000 public schools can now incorporate Wowzers’ adaptive, game-based math and science Common Core instruction as a supplemental resource in their… Read More ›
The Intersection of Mobile Media and Place-Based Learning
Augmented Reality and Interactive Storytelling (ARIS) is an open source authoring platform that enables users to create place-based or narrative gaming activities designed for teaching and learning. Augmented reality enhances an indirect or direct view of reality through computer-generated sensory input, as opposed to rendering a “virtual” reality. Using GPS and QR Codes, ARIS players… Read More ›
“Flow” in Learning Design
by Edwin McRae, Fiction Engine Jenova Chen has captured one of the most important learning advantages of games in…a game, of course. ’Flow’ is the name of the game, and a state of mind that all learners need to aspire to. It goes like this… • A sense of control; • A loss of self-consciousness; and… Read More ›
10 Cases MMOs Are Used for Learning
From OnlineUniversities.com The media tends to love a story of some Cheeto-dusted, Mountain Dew-chugging troglodyte landing in rehab because Everquest or World of Warcraft more or less encompassed every millisecond of their lives and they, like, totally thought they were a Blood Elf mage in real life or something. Except MMORPGs, or massively multiplayer online role-playing games, actually benefit… Read More ›
Questionaut
by Tancrid Muller, Fiction Engine Ask any person if they enjoyed studying and learning when they were in school, and most would answer “no way!” This is to be expected. As kids we had only a pencil and paper with which to get the mounds of information into our under-stimulated minds. But lately, there have… Read More ›
Minecraft Raspberry Pi Edition To Help Kids Learn To Code While They Build
Reblogged from TechCrunch: The Raspberry Pi Foundation, maker of the $35 mini computer, is on a mission to get more kids to learn to code – and what better way to get children excited about the power of programming than by involving virtual block-builder game Minecraft? An official Mojang produced port of Minecraft: Pocket Edition was… Read More ›



