Connecting dots of digital learning

Tag Archive for ‘gaming’

ultimate online guide to video game development

Ultimate Online Guide to Video Game Design

“Ultimate Online Guide to Video Game Design” from OnlineGameDesignSchools.org Our mission in developing this guide is to provide in-depth resources to help you get started in becoming a video game designer. The job of video game designer is much like that of a movie director, and the path to that job is just as varied… Read More ›

Game Studies with rgMOOC 2 (Rhetoric and Game-Based MOOC)! (#GBL)

Gamers and non-gamers, enjoy this game studies MOOC in game-based learning style. rgMOOC 2, or “Rhetoric and Composition: The Persuasive Power of Video Games as Paratexts” (bookmark http://bit.ly/rgmoocourse), is the second version of a pilot and an experimental rhetoric and game-based massive open online course that will run 10-weeks between September 2, 2013 – November 10, 2013. This… Read More ›

MineCraft for education

What Kind of Pedagogy Are We Really Pushing Forward?

This blog post was written by TeacherGaming’s CEO Santeri Koivisto. @Aalvisto on twitter. Today – the day I’m writing this blog post – is the 13th day of this month (as of Jan.13, 2013) and we already have 60 new schools starting with MinecraftEdu. That makes the fast-growing number of total schools closer and closer… Read More ›

Virtual guides: A Hybrid Approach to Immersive Learning

This paper demonstrates the interesting ideas and examples of using virtual guides in immersive learning environment. It was presented at GameTech 2012 along with Cynthia Calongne, D.CS of Colorado Technical University about Virtual Guides blending the need for information with feedback and progress checks as learners perform learning activities within virtual world simulations and serious games.

open source game

Free and Open Source Civilization Game in HTML5 Browser

Freeciv is a Free and Open Source empire-building strategy game inspired by the history of human civilization. The game commences in prehistory and your mission is to lead your tribe from the Stone Age to the Space Age… Freeciv-web can be played online using a desktop computer, mobile phone or tablet. Freeciv-web has been optimized… Read More ›

video game

Play and Learn Weekly – Apr.28, 2013

What’s happening in the convergence of play and learn? (Game-Based Learning) News Playing Tetris video game ‘fixes lazy eye’, doctors say Canadian doctors say they have found an inventive way to treat lazy eye – playing the Tetris video game. The McGill University team discovered the popular tile-matching puzzle could train both eyes to work… Read More ›

Creating Values from Play – Tiltfactor

Tiltfactor, the interdisciplinary innovation studio dedicated to designing & studying games for social impact, was founded and is led by Dr. Mary Flanagan. Skilled at designing catchy games that teach people something or create new knowledge, the lab always follows up with rigorous research that proves the approach and creates tangible results. Tiltfactor has created unique game… Read More ›

Learning Java by Playing Video Games

Computer scientists at the University of California San Diego (UCSD) have created a video game that teaches students how to program in Java by casting spells and saving the world. The game, called CodeSpells, is a first-person, problem-solving adventure game, where the player takes the role of a wizard exploring a fantasy world inhabited by…well, gnomes. In this game, you… Read More ›

Debates about Gamification and Game-Based Learning(#GBL) in Education

by Justin Marquis Ph.D., from OnlineUniversities.com There is a tendency in life to see things in absolutes. Sensationalist media thrives on the love/hate, friend/enemy, smash hit/trash it dichotomy. The proposition of including games in the classroom at any level is no different. There are those who love the concept and are all in for redesigning… Read More ›

Play and Learn Weekly – Apr. 7th, 2013 (#GBL)

What’s happening in the convergence of play and learn? (game-based learning) News Serious Games Effective in Teaching Open Innovation and management (from OpenInnovation.eu) Recently, an article about the effect of serious games on teaching and learning the essentials of (open) innovation and innovation management has been published on the ssrn. The authors have researched a group of students from… Read More ›

Research: Playing Video Games Every Day Can Improve Cognitive Performance

Yesterday GamePolitics.com posted about the research result from Adam Chie-Ming Oei and Michael Donald Patterson (from Nanyang Technological University, Singapore). Published this week in the open access journal PLOS ONE, the research found that playing video games a little bit every day can improve cognitive performance. The research is based on a study conducted by Oei… Read More ›

Let the Games Begin to Make A Change

Maybe you already know the non-profit organization “Game for Change”, but, “can games really make changes in our lives and society?” you ask. “9 MINUTES” MOBILE GAME EVALUATION DEMONSTRATES POSITIVE CHANGE FOR PREGNANT WOMEN The game was developed for feature phones commonly used in India and East Africa. Learn more here. 9 Minutes plays out the adventure of… Read More ›

Making Interactive Fictions in Classrooms

Making games in the classroom could be daunting to get started, especially when graphics and interfaces are involved. So creating text adventures (or interactive fictions, IF) is a great start for building the capacity of game design and traditional literacy – reading and writing.  Anastasia Salter of ProfHacker selected some free tools sutiable for classrooms. Make Games in the… Read More ›

Games and Learning, Health and Social Impact

The majority of Americans regularly play computer and video games, spending billions of hours deeply immersed in their favorite interactive games. Only a tiny fraction of this time, however, is spent on video games specifically designed for learning, health or social impact. At an August 2012 meeting hosted by the White House Office of Science… Read More ›

Game On

How to design context for learning ? No matter in big or small scale, the design mindset is meaningful for every educator : ” The mission narrative, or context, is developed once the teacher, game designer, and curriculum designer have identified the big ideas, learning goals, and standards for the trimester. All of the content… Read More ›