Connecting dots of digital learning

Tag Archive for ‘pedagogy’

Our Learning Analytics are Our Pedagogy, Are They? (#xAPI, #dalmooc)

In this paper “Lockyer, L., Heathcote, E., & Dawson, S. (2013). Informing Pedagogical Action: Aligning Learning Analytics With Learning Design. American Behavioral Scientist”, it claims that learning design can be used “as a framework for design of analytics to support faculty in their learning and teaching decisions”. But given the current nature of the tools… Read More ›

A Commitment to Iterative, Collaborative Design for Learning

How shall we coordinate researchers, solution designers or product developers, policy makers and practitioners together for problem solving and innovations in education? Design research From Wekipedia: Design research was originally constituted as primarily research into the process of design, developing from work in design methods, but the concept has been expanded to include research embedded within the… Read More ›

image - student

Evidence-Based Practice Guides in Education

The health care professions have embraced a mechanism for assembling and communicating evidence-based advice to practitioners about care for specific clinical conditions. The Institute of Education Sciences (IES) had also published practice guides in education to bring the best available evidence and expertise to bear on the types of systemic challenges that cannot currently be addressed… Read More ›


Transformative Learning and Self-Motivational Learning Enhance #mLearning

The results of an investigation into the connection between mobile learning (mLearning) and interactive design processes through the adaption of transformative learning and self-motivational learning were presented in the chapter of “Interactive Learning Strategies for Mobile Learning”(by Anthony Ralston) in the open licensed ebook “Increasing Access through Mobile Learning”(published by Commonwealth of Learning and Athabasca University, 2014). The author argues that the integration… Read More ›

How to Integrate Learning into Work and Life (#mlearning)

As we move into an era of ‘seamless learning’ (using mobile devices to connect learning experiences more easily across locations, social settings and time), we increasingly recognize that at times formal learning takes place in informal settings, and informal learning in formal settings (Wong & Looi, 2011; Wong, 2012). These articles and paper shed the… Read More ›

left and right brains

Stories of Design Thinking in Schools

January is International Creativity Month. Founded by motivational speaker and author Randall Munson, International Creativity Month is geared towards celebrating the power of creativity across the globe. The ipl2 newsletter curates an array of articles illustrating how creativity is implemented in workplaces, in education, with food, with children, and across cultures. Because implementing creative projects in… Read More ›

instructional strategy

(Infographic) Instructional Strategies and Activity Design Ideas

“For The Teachers” ( has built an organized resource for different instructional strategies. They are categorized into several moments of needs when teachers want to: Determine if students are ready to move on Discuss & examine events, people, concepts and ideas Put students in groups Use physical activity to increase engagement and memory retention Create… Read More ›


#mLearning as a Catalyst to Transform Pedagogy towards Heutagogy

Documented in the paper: (PDF file : iArchitechture), the potential for using a community of practice model built by mobile social media for supporting pedagogical transformation in broader educational contexts is illustrated. iArchi[tech]ture: Developing a mobile social media framework for pedagogical transformation Thomas Cochrane, AUT University, New Zealand David Rhodes, Te Puna Ako, Unitec, New Zealand The goal of the research was to… Read More ›

intrinsic motivation

25 Ways to Cultivate Intrinsic Motivation

By Saga Briggs, re-published from with permission In the context of learning, intrinsic motivation is motivation that stems not from external factors like grades and status, but rather from genuine interest and ambition. Like altruism, it assumes no reward. But – like altruism – it is difficult to corroborate. Even if Sally, your best student, completes the… Read More ›

why all students should write

Why All Students Should Write: A Neurological Explanation For Literacy

by Judy Willis M.D., M.Ed., re-published from In terms of writing and the brain, there are multiple reasons for embedding writing throughout STEM courses. Writing promotes the brain’s attentive focus to class work and homework, promotes long-term memory, illuminates patterns (possibly even “aha” moment insight!), includes all students as participants, gives the brain time for reflection,… Read More ›

Participatory Learning as Pedagogy

Web2.0 technology has become pervasive and change our life for several years. So it’s necessary to use pedagogy 2.0 to facilitate active learning. Why active learning? It is a time of unprecedented change: socially, economically, environmentally, informationally. The sage on the stage is antiquated and irrelevant. Pedagogy 2.0 “Active learning is defined as the extent… Read More ›

Social Content Curation for Learning Communities

An infographic created by Joyce Seitzinger for a MOOC at Stanford: Designing New Learning Environments. Why practice social content curation in learning ? The abundance of content and connection is as fundamental shift in education as any we are likely to encounter, and there has, to date, been little attempt to really place this at the… Read More ›

Alternate Reality Game (ARG) for K-12

Milton Chen at The George Lucas Educational Foundation talked about “Games and the Common Core: Two Movements That Need Each Other“, a good point is : …we should recognize that the Common Core Standards in language arts and math are outcomes, not subject areas, and that there should be multiple paths to achieving the higher and… Read More ›

Collaborative LEarning GAme DEsign Environment

When developing Serious Games (SGs) for academic purposes, not only is there a budgetary challenge, but there is also the challenge of integrating enough educational value without sacrificing the fun characteristics. Various participants have to collaborate to balance all the important elements : project manager, cognitive specialist, domain experts, storyboard writer, artistic director, pedagogical expert, programmers…… Read More ›

Self-Directed Learning Well Explained and 27 Actions has a series of posts about self-directed learning by Terry Heick and the staff, well worth a read! “Learning is most effective when it’s personalised; it means something to the learner. That happens when people feel they are participants and investors in their own learning, shaping what and how they learn, and able to articulate… Read More ›