Connecting dots of digital learning

Tag Archive for ‘student-centered learning’

How can Badges be Used in Seamless Mobile Learning

Digital Badges and Mobile Learning

In the twenty-first century, learning takes place almost everywhere, at all times, on all kinds of paths and at all kinds of paces. With the click of a mouse or the touch of a screen, young people and adults can access a wealth of information, analyze it, and produce new knowledge at any time. They can do this, moreover, on a “just-in-time” basis,… Read More ›

learning-pyramid

Good Practice Guide and Use Case Studies of Mobile Learning (#mlearning)

As ownership of smartphones and tablets grows there is increasing interest in how they might be used to support learning and teaching, both in the classroom and beyond. This Best Practice Guide has been put together by the UCISA Digital Skills and Development Group Academic Support sub-group to provide examples of good practice in using… Read More ›

innovating pedagogy

Innovating Pedagogy 2013 Report from Open University

The “Innovating Pedagogy” series of reports from Open University explores new forms of teaching, learning and assessment for an interactive world, to guide teachers and policy makers in productive innovation. This second report update proposes ten innovations that are already in currency but have not yet had a profound influence on education. MOOCs In the… Read More ›

why all students should write

Why All Students Should Write: A Neurological Explanation For Literacy

by Judy Willis M.D., M.Ed., re-published from TeachThought.com In terms of writing and the brain, there are multiple reasons for embedding writing throughout STEM courses. Writing promotes the brain’s attentive focus to class work and homework, promotes long-term memory, illuminates patterns (possibly even “aha” moment insight!), includes all students as participants, gives the brain time for reflection,… Read More ›

STEAM and Maker Education: Inclusive, Engaging, Self-Differentiating

By Jackie Gerstein, Ed.D. When a kid builds a model rocket, or a kite, or a birdhouse, she not only picks up math, physics, and chemistry along the way, she also develops her creativity, resourcefulness, planning abilities, curiosity, and engagement with the world around her. Maker Education, as I observed, has the following characteristics: Participation is… Read More ›

self-directed learning

5 Hypotheses About Learning That Suggest Self-Directed Learning

By  Terry Heick, TeachThought.com : Five Hypotheses About Learning That Suggest Self-Directed Learning In our continuing reading and research on learning–whether we’re looking at project-based learning, problem-based learning, blended learning, or any number of other approaches–we often bump into the idea of self-directed learning. This is not a coincidence, we believe, as even Dewey promoted the… Read More ›

(Infographic) Putting Students at The Center

from Studentsatthecenter.org We know that each student is unique, but what about each student’s brain? This new Students at the Center infographic from Christina Hinton and JFF(Jobs For the Future) draws on the research from Mind, Brain, and Education to depict the brain science behind student-centered approaches to learning. Check out more resources about Putting Students at the… Read More ›

8 Reasons Why We Should Teach to the Game (#GBL)

from James Paul Gee, David Williamson Shaffer : Looking where the light is bad: Video games and the future of assessment Abstract In the past we have referred to games as good “learning engines.” Here we argue that games are good learning engines because they are first good assessment engines. Games require the kind of thinking that we… Read More ›

Build Your Own Dream, Otherwise Some Body Else Will Hire You to Help Build Theirs.

Build your own dream, otherwise some body else will hire you to help build theirs.  — –  from Knowmad Society What’s Knowmad Society ? You ask. Knowmad Society “Knowmads are nomadic knowledge workers –creative, imaginative, and innovative people who can work with almost anybody, anytime, and anywhere. Industrial society is giving way to knowledge and innovation work. Whereas… Read More ›

Mobile Learning and The Affective Context Model

by Işıl Boy, Işıl Boy’s Blog : Mobile Learning & The Affective Context Model (licensed under CC BY-NC-ND) Mockus et al. (2011: 5) defines mLearning as “knowledge on the move”, and it is claimed that mobile learning, in addition to motivating learners, helps them to learn anywhere anytime since learning is now available to the learners’ in their own environments and is… Read More ›

Stanford Mobile Inquiry-based Learning Environment (SMILE)

The Stanford Mobile Inquiry-based Learning Environment (SMILE) enables students to quickly pose multimedia-rich multiple-choice questions and share them with peers using mobile phones during class. After the questions have been created, students can respond to and rate the questions that they and their peers created moments before. Finally, when all students have responded to each… Read More ›

School in the Cloud and Self-Organized Learning Environment

Onstage at TED2013, Sugata Mitra makes his bold TED Prize wish: Help me design the School in the Cloud, a learning lab in India, where children can explore and learn from each other — using resources and mentoring from the cloud. Dr. Mitra, an educational researcher and professor of educational technology at Newcastle University (UK) delivered his… Read More ›

Adaptivity in Learning Games and Simulations (#GBL)

Data-driven adaptivity in learning process is getting attention recently, but adaptivity in learning or entertainment games isn’t a new research interest. One good reading is this paper in IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES: Adaptivity Challenges in Games and Simulations: a Survey. Static game content and its pre-defined variations, based on low-resolution profiles, all… Read More ›

The Role Making Can Play in Education and Future Work

“American kids should be building rockets and robots, not taking standardized tests.”  –  By Dale Dougherty Learning by Making In this post “Learning by Making” published on Slate Magazine site, Dale elaborated:  “Learning by doing” was the distillation of the learning philosophy of John Dewey. He wrote: “The school must represent present life—life as real and vital… Read More ›

Flip a Class and Create a Movie

by John Hardison, this article first published on GettingSmart.com : Flip a Class & Create a Movie: A Dream Come True Proudly, I am a teacher and a dreamer. With all discrepancies of skills and talents set aside, I relate to Steven Spielberg in at least one area: I, too, “dream for a living.” I dream of… Read More ›